diff options
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java | 10 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/State.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateMove.java | 6 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateWithdraw.java (renamed from core/src/ch/asynk/tankontank/game/states/StateExit.java) | 2 | 
4 files changed, 10 insertions, 10 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index 4ca116f..09b5c5d 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -16,7 +16,7 @@ import ch.asynk.tankontank.game.states.StateBreak;  import ch.asynk.tankontank.game.states.StateAnimation;  import ch.asynk.tankontank.game.states.StateReinforcement;  import ch.asynk.tankontank.game.states.StateDeployment; -import ch.asynk.tankontank.game.states.StateExit; +import ch.asynk.tankontank.game.states.StateWithdraw;  public class Ctrl implements Disposable  { @@ -43,7 +43,7 @@ public class Ctrl implements Disposable      private State animationState;      private State reinforcementState;      private State deploymentState; -    private State exitState; +    private State withdrawState;      private int animationCount = 0; @@ -74,7 +74,7 @@ public class Ctrl implements Disposable          this.animationState = new StateAnimation();          this.reinforcementState = new StateReinforcement();          this.deploymentState = new StateDeployment(); -        this.exitState = new StateExit(); +        this.withdrawState = new StateWithdraw();          this.state = selectState;          this.stateType = StateType.DONE; @@ -229,8 +229,8 @@ public class Ctrl implements Disposable              case BREAK:                  this.state = breakState;                  break; -            case ESCAPE: -                this.state = exitState; +            case WITHDRAW: +                this.state = withdrawState;                  break;              case ANIMATION:                  this.blockMap = true; diff --git a/core/src/ch/asynk/tankontank/game/State.java b/core/src/ch/asynk/tankontank/game/State.java index 76f5b99..efbf7f9 100644 --- a/core/src/ch/asynk/tankontank/game/State.java +++ b/core/src/ch/asynk/tankontank/game/State.java @@ -12,7 +12,7 @@ public interface State          ANIMATION,          REINFORCEMENT,          DEPLOYMENT, -        ESCAPE, +        WITHDRAW,          ABORT,          DONE      }; diff --git a/core/src/ch/asynk/tankontank/game/states/StateMove.java b/core/src/ch/asynk/tankontank/game/states/StateMove.java index 27bc6af..f81035d 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateMove.java +++ b/core/src/ch/asynk/tankontank/game/states/StateMove.java @@ -14,7 +14,7 @@ public class StateMove extends StateCommon                  ((map.activatedUnits.size() > 0) ? Buttons.DONE.b : 0)                  | (ctrl.cfg.canCancel ? Buttons.ABORT.b : 0)); -        if (prevState == StateType.ESCAPE) { +        if (prevState == StateType.WITHDRAW) {              if (map.pathBuilder.size() == 1)                  ctrl.setState(StateType.ROTATE);              return; @@ -49,7 +49,7 @@ public class StateMove extends StateCommon      @Override      public void leave(StateType nextState)      { -        if (nextState == StateType.ESCAPE) +        if (nextState == StateType.WITHDRAW)              return;          // hide all but assists : want them when in rotation @@ -188,7 +188,7 @@ public class StateMove extends StateCommon              return false;          if ((unit.getHex() != hex) && !map.pathBuilder.canExit(exitZone.orientation))              return false; -        ctrl.setState(StateType.ESCAPE); +        ctrl.setState(StateType.WITHDRAW);          return true;      }  } diff --git a/core/src/ch/asynk/tankontank/game/states/StateExit.java b/core/src/ch/asynk/tankontank/game/states/StateWithdraw.java index f8edf03..20ba80d 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateExit.java +++ b/core/src/ch/asynk/tankontank/game/states/StateWithdraw.java @@ -4,7 +4,7 @@ import ch.asynk.tankontank.game.Zone;  import ch.asynk.tankontank.game.Hex;  import ch.asynk.tankontank.game.Unit; -public class StateExit extends StateCommon +public class StateWithdraw extends StateCommon  {      @Override      public void enter(StateType prevState) | 
