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-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateRotate.java38
1 files changed, 14 insertions, 24 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateRotate.java b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
index f67982e..45a02c2 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateRotate.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
@@ -9,7 +9,6 @@ public class StateRotate extends StateCommon
{
private boolean rotateOnly;
private boolean rotationSet;
- private Orientation o = Orientation.KEEP;
@Override
public void enter(StateType prevState)
@@ -60,7 +59,7 @@ public class StateRotate extends StateCommon
ctrl.player.revertUnitEntry(activeUnit);
nextState = StateType.ABORT;
} else if (map.activatedUnits.size() == 0) {
- hideAssists();
+ map.hideMoveableUnits();
} else {
nextState = StateType.MOVE;
}
@@ -70,7 +69,13 @@ public class StateRotate extends StateCommon
@Override
public StateType done()
{
- doRotation(o);
+ StateType whenDone = StateType.DONE;
+
+ if (map.moveUnit(activeUnit, map.possiblePaths.orientation) > 0)
+ whenDone = StateType.MOVE;
+
+ ctrl.setAnimationCount(1);
+ ctrl.setAfterAnimationState(whenDone);
return StateType.ANIMATION;
}
@@ -84,40 +89,25 @@ public class StateRotate extends StateCommon
{
if (rotationSet) return;
- o = Orientation.fromAdj(to, upHex);
+ Orientation o = Orientation.fromAdj(to, upHex);
if (o == Orientation.KEEP) {
ctrl.setState(StateType.ABORT);
return;
}
- if (!activeUnit.movement.entryMove && rotateOnly && (o == activeUnit.getOrientation())) return;
- rotationSet = true;
+ if (!activeUnit.movement.entryMove && rotateOnly && (o == activeUnit.getOrientation()))
+ return;
+ map.possiblePaths.orientation = o;
+ rotationSet = true;
if (ctrl.cfg.mustValidate) {
map.hideDirections(to);
map.showOrientation(to, o);
ctrl.hud.actionButtons.show(Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));
} else {
- doRotation(o);
+ done();
ctrl.setState(StateType.ANIMATION);
}
}
-
- private void hideAssists()
- {
- map.hideMoveableUnits();
- }
-
- private void doRotation(Orientation o)
- {
- StateType whenDone = StateType.DONE;
-
- // ctrl.hud.notify("Move " + activeUnit);
- if (map.moveUnit(activeUnit, o) > 0)
- whenDone = StateType.MOVE;
-
- ctrl.setAnimationCount(1);
- ctrl.setAfterAnimationState(whenDone);
- }
}