diff options
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index bf965ed..067a898 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -31,6 +31,7 @@ public class GameScreen implements Screen { private static final boolean DEBUG = false; + private static final float INPUT_DELAY = 0.5f; private static final float ZOOM_IN_MAX = 0.2f; private static final float ZOOM_GESTURE_FACTOR = .01f; private static final float ZOOM_SCROLL_FACTOR = .1f; @@ -51,6 +52,7 @@ public class GameScreen implements Screen private final TankOnTank game; private Ctrl ctrl; + private float inputDelay = 0f; private Vector2 dragPos = new Vector2(); private Vector3 touchPos = new Vector3(); private Vector2 screenToWorld = new Vector2(); @@ -93,6 +95,7 @@ public class GameScreen implements Screen cam.zoom -= ZOOM_GESTURE_FACTOR; cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut); clampCameraPos(); + inputDelay = INPUT_DELAY; return true; } })); @@ -105,11 +108,13 @@ public class GameScreen implements Screen dragPos.set(x, y); cam.translate(-deltaX, -deltaY, 0); clampCameraPos(); + inputDelay = INPUT_DELAY; return true; } @Override public boolean touchDown(int x, int y, int pointer, int button) { + if (inputDelay > 0f) return true; if (button == Input.Buttons.LEFT) { dragPos.set(x, y); if (ctrl.mayProcessTouch()) { @@ -120,12 +125,12 @@ public class GameScreen implements Screen } } } - return true; } @Override public boolean touchUp(int x, int y, int pointer, int button) { + if (inputDelay > 0f) return true; if (button == Input.Buttons.LEFT) { if (ctrl.mayProcessTouch()) { unprojectToHud(x, y, touchPos); @@ -135,6 +140,7 @@ public class GameScreen implements Screen } } } + inputDelay = INPUT_DELAY; return true; } @Override @@ -143,6 +149,7 @@ public class GameScreen implements Screen cam.zoom += amount * ZOOM_SCROLL_FACTOR; cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut); clampCameraPos(); + inputDelay = INPUT_DELAY; return true; } }); @@ -175,6 +182,8 @@ public class GameScreen implements Screen @Override public void render(float delta) { + if (inputDelay > 0f) + inputDelay -= delta; Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); |