diff options
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Config.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 4 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/ctrl/PvP.java | 25 | 
3 files changed, 30 insertions, 1 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Config.java b/core/src/ch/asynk/rustanddust/game/Config.java index 6e7001b..d9d355b 100644 --- a/core/src/ch/asynk/rustanddust/game/Config.java +++ b/core/src/ch/asynk/rustanddust/game/Config.java @@ -79,6 +79,6 @@ public class Config      public boolean gameModeImplemented()      { -        return (gameMode == GameMode.SOLO); +        return (gameMode != GameMode.PVE);      }  } diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 6a49de2..29202fa 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.Disposable;  import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.ui.Position;  import ch.asynk.rustanddust.game.ctrl.Solo; +import ch.asynk.rustanddust.game.ctrl.PvP;  import ch.asynk.rustanddust.game.State.StateType;  import ch.asynk.rustanddust.game.states.StateCommon;  import ch.asynk.rustanddust.game.states.StateSelect; @@ -56,6 +57,9 @@ public abstract class Ctrl implements Disposable              case SOLO:                  ctrl = new Solo(game, game.config.battle);                  break; +            case PVP: +                ctrl = new PvP(game, game.config.battle); +                break;          }          return ctrl;      } diff --git a/core/src/ch/asynk/rustanddust/game/ctrl/PvP.java b/core/src/ch/asynk/rustanddust/game/ctrl/PvP.java new file mode 100644 index 0000000..a10f547 --- /dev/null +++ b/core/src/ch/asynk/rustanddust/game/ctrl/PvP.java @@ -0,0 +1,25 @@ +package ch.asynk.rustanddust.game.ctrl; + +import ch.asynk.rustanddust.RustAndDust; +import ch.asynk.rustanddust.game.Ctrl; +import ch.asynk.rustanddust.game.Battle; + +public class PvP extends Ctrl +{ +    private int gameId; + +    public PvP(final RustAndDust game, final Battle battle) +    { +        super(game, battle); +    } + +    @Override +    public void init() +    { +    } + +    @Override +    protected void processTurn() +    { +    } +} | 
