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-rw-r--r--core/src/ch/asynk/tankontank/engine/Pawn.java1
-rw-r--r--core/src/ch/asynk/tankontank/engine/Tile.java2
-rw-r--r--core/src/ch/asynk/tankontank/game/Hex.java4
-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java11
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateAttack.java2
5 files changed, 13 insertions, 7 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Pawn.java b/core/src/ch/asynk/tankontank/engine/Pawn.java
index 9bab3be..bc498e2 100644
--- a/core/src/ch/asynk/tankontank/engine/Pawn.java
+++ b/core/src/ch/asynk/tankontank/engine/Pawn.java
@@ -31,6 +31,7 @@ public abstract class Pawn implements Moveable, Disposable
Pawn target;
boolean isClear;
boolean isFlank;
+ public String calculus;
}
private static final float MOVE_TIME = 0.4f;
diff --git a/core/src/ch/asynk/tankontank/engine/Tile.java b/core/src/ch/asynk/tankontank/engine/Tile.java
index 5ba6e1b..539725b 100644
--- a/core/src/ch/asynk/tankontank/engine/Tile.java
+++ b/core/src/ch/asynk/tankontank/engine/Tile.java
@@ -24,7 +24,7 @@ public abstract class Tile implements Drawable, Disposable, Iterable<Pawn>
private StackedImages overlays;
private ArrayDeque<Pawn> stack;
- public abstract int defenseFor(Pawn target, Board.PawnCollection foes);
+ public abstract int defenseFor(Pawn pawn, Pawn target, Board.PawnCollection foes);
public abstract int costFrom(Pawn pawn, Orientation side, boolean road);
public abstract boolean isOffMap();
diff --git a/core/src/ch/asynk/tankontank/game/Hex.java b/core/src/ch/asynk/tankontank/game/Hex.java
index 45d3d43..4a1e2f5 100644
--- a/core/src/ch/asynk/tankontank/game/Hex.java
+++ b/core/src/ch/asynk/tankontank/game/Hex.java
@@ -110,7 +110,7 @@ public class Hex extends Tile
}
@Override
- public int defenseFor(Pawn target, Board.PawnCollection foes)
+ public int defenseFor(Pawn pawn, Pawn target, Board.PawnCollection foes)
{
Unit u = (Unit) target;
boolean terrainBonus = true;
@@ -139,7 +139,7 @@ public class Hex extends Tile
break;
}
- System.err.println(" >= " + def + " + " + tdef);
+ pawn.attack.calculus += " >= " + def + " + " + tdef;
return (def + tdef);
}
}
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index db0f6b6..06d0b8a 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -232,14 +232,17 @@ public abstract class Map extends Board
ctrl.animationDone();
}
- public boolean attackPawn(Pawn pawn, final Pawn target, int dice)
+ public boolean attackPawn(Pawn pawn, final Pawn target, int d1, int d2)
{
int activatedUnits = activatedPawns.size();
+ int dice = d1 + d2;
final boolean success;
if (dice == 2) {
+ pawn.attack.calculus = "2D6 -> (1 + 1) automatic failure";
success = false;
} else if (dice == 12) {
+ pawn.attack.calculus = "2D6 -> (6 + 6) automatic success";
success = true;
} else {
int flankAttacks = 0;
@@ -249,9 +252,11 @@ public abstract class Map extends Board
break;
}
}
- System.err.print(" + " + activatedUnits + " + " + flankAttacks);
- success = ((dice + activatedUnits + flankAttacks) >= target.getTile().defenseFor(target, activatedPawns));
+ pawn.attack.calculus = "2D6 -> (" + d1 + " + " + d2 + ") + " + activatedUnits + " + " + flankAttacks;
+ int def = target.getTile().defenseFor(pawn, target, activatedPawns);
+ success = ((dice + activatedUnits + flankAttacks) >= def);
}
+ System.err.println(pawn + " attacks " + target + " : " + pawn.attack.calculus);
AnimationSequence seq = AnimationSequence.get(2);
if (success) {
diff --git a/core/src/ch/asynk/tankontank/game/states/StateAttack.java b/core/src/ch/asynk/tankontank/game/states/StateAttack.java
index 8b1e068..397b8a6 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateAttack.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateAttack.java
@@ -81,7 +81,7 @@ public class StateAttack extends StateCommon
int d1 = ctrl.player.d6();
int d2 = ctrl.player.d6();
System.err.print(" attack (" + selectedHex.getCol() + ";" + selectedHex.getRow() + ") -> (" + to.getCol() + ";" + to.getRow() + ") : 2D6 -> (" + d1 + " + " + d2 + ")");
- if (map.attackPawn(selectedUnit, activeUnit, d1 + d2)) {
+ if (map.attackPawn(selectedUnit, activeUnit, d1, d2)) {
ctrl.opponent.casualty(activeUnit);
if (map.breakPawns.size() > 0)
setNextState(StateType.BREAK);