diff options
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Factory.java | 106 |
1 files changed, 44 insertions, 62 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Factory.java b/core/src/ch/asynk/tankontank/game/Factory.java index ac4d671..5c70563 100644 --- a/core/src/ch/asynk/tankontank/game/Factory.java +++ b/core/src/ch/asynk/tankontank/game/Factory.java @@ -10,6 +10,8 @@ import com.badlogic.gdx.math.GridPoint2; import ch.asynk.tankontank.engine.Board; import ch.asynk.tankontank.engine.Orientation; +import ch.asynk.tankontank.game.Unit.UnitId; +import ch.asynk.tankontank.game.Unit.UnitType; public class Factory implements Board.TileBuilder, Disposable { @@ -26,82 +28,62 @@ public class Factory implements Board.TileBuilder, Disposable pawnAtlas.dispose(); } - public enum UnitType - { - GE_AT_GUN, - GE_INFANTRY, - GE_KINGTIGER, - GE_PANZER_IV, - GE_PANZER_IV_HQ, - GE_TIGER, - GE_WESPE, - - US_AT_GUN, - US_INFANTRY, - US_PERSHING, - US_PERSHING_HQ, - US_PRIEST, - US_SHERMAN, - US_SHERMAN_HQ, - US_WOLVERINE - } - - public Unit getUnit(UnitType t) + public Unit getUnit(UnitId id) { Unit u = null; - Unit.UnitType ut = Unit.UnitType.HARD_TARGET; - Unit.UnitType utHq = Unit.UnitType.HARD_TARGET_HQ; - switch(t) { + UnitType ut = UnitType.HARD_TARGET; + UnitType utHq = UnitType.HARD_TARGET_HQ; + switch(id) { case GE_AT_GUN: - ut = Unit.UnitType.AT_GUN; - u = new Unit(Army.GE, ut, 3, 8, 9, 1, pawnAtlas, "ge-at-gun", "head"); + ut = UnitType.AT_GUN; + u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, pawnAtlas, "ge-at-gun", "head"); break; case GE_INFANTRY: - ut = Unit.UnitType.INFANTRY; - u = new Unit(Army.GE, ut, 1, 7, 10, 1, pawnAtlas, "ge-infantry", "head"); + ut = UnitType.INFANTRY; + u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, pawnAtlas, "ge-infantry", "head"); break; case GE_KINGTIGER: - u = new Unit(Army.GE, ut, 3, 12, 1, pawnAtlas, "ge-kingtiger", "head"); + u = new Unit(Army.GE, id, ut, 3, 12, 1, pawnAtlas, "ge-kingtiger", "head"); break; case GE_PANZER_IV: - u = new Unit(Army.GE, ut, 2, 9, 2, pawnAtlas, "ge-panzer-iv", "head"); + u = new Unit(Army.GE, id, ut, 2, 9, 2, pawnAtlas, "ge-panzer-iv", "head"); break; case GE_PANZER_IV_HQ: - u = new Unit(Army.GE, utHq, 2, 9, 2, pawnAtlas, "ge-panzer-iv-hq", "head"); + u = new Unit(Army.GE, id, utHq, 2, 9, 2, pawnAtlas, "ge-panzer-iv-hq", "head"); break; case GE_TIGER: - u = new Unit(Army.GE, ut, 3, 11, 1, pawnAtlas, "ge-tiger", "head"); + u = new Unit(Army.GE, id, ut, 3, 11, 1, pawnAtlas, "ge-tiger", "head"); break; case GE_WESPE: - ut = Unit.UnitType.ARTILLERY; - u = new Unit(Army.GE, ut, 5, 8, 1, pawnAtlas, "ge-wespe", "head"); + ut = UnitType.ARTILLERY; + u = new Unit(Army.GE, id, ut, 5, 8, 1, pawnAtlas, "ge-wespe", "head"); break; case US_AT_GUN: - ut = Unit.UnitType.AT_GUN; - u = new Unit(Army.US, ut, 1, 7, 10, 1, pawnAtlas, "us-at-gun", "head"); + ut = UnitType.AT_GUN; + u = new Unit(Army.US, id, ut, 1, 7, 10, 1, pawnAtlas, "us-at-gun", "head"); break; case US_INFANTRY: - ut = Unit.UnitType.INFANTRY; - u = new Unit(Army.US, ut, 1, 7, 10, 1, pawnAtlas, "us-infantry", "head"); + ut = UnitType.INFANTRY; + u = new Unit(Army.US, id, ut, 1, 7, 10, 1, pawnAtlas, "us-infantry", "head"); break; case US_PERSHING: - u = new Unit(Army.US, ut, 3, 10, 2, pawnAtlas, "us-pershing", "head"); + u = new Unit(Army.US, id, ut, 3, 10, 2, pawnAtlas, "us-pershing", "head"); break; case US_PERSHING_HQ: - u = new Unit(Army.US, utHq, 3, 10, 2, pawnAtlas, "us-pershing-hq", "head"); + u = new Unit(Army.US, id, utHq, 3, 10, 2, pawnAtlas, "us-pershing-hq", "head"); break; case US_PRIEST: - ut = Unit.UnitType.ARTILLERY; - u = new Unit(Army.US, ut, 5, 8, 1, pawnAtlas, "us-priest", "head"); + ut = UnitType.ARTILLERY; + u = new Unit(Army.US, id, ut, 5, 8, 1, pawnAtlas, "us-priest", "head"); break; case US_SHERMAN: - u = new Unit(Army.US, ut, 2, 9, 2, pawnAtlas, "us-sherman", "us-sherman-head"); + u = new Unit(Army.US, id, ut, 2, 9, 2, pawnAtlas, "us-sherman", "us-sherman-head"); break; case US_SHERMAN_HQ: - u = new Unit(Army.US, utHq, 2, 9, 2, pawnAtlas, "us-sherman-hq", "head"); + u = new Unit(Army.US, id, utHq, 2, 9, 2, pawnAtlas, "us-sherman-hq", "head"); break; case US_WOLVERINE: - u = new Unit(Army.US, ut, 3, 8, 3, pawnAtlas, "us-wolverine", "head"); + u = new Unit(Army.US, id, ut, 3, 8, 3, pawnAtlas, "us-wolverine", "head"); break; } @@ -166,25 +148,25 @@ public class Factory implements Board.TileBuilder, Disposable Orientation o = Orientation.NORTH; GridPoint2 p = new GridPoint2(); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(4, 7), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(3, 6), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(3, 5), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(2, 4), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(2, 3), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(1, 2), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(1, 1), o)); - gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(0, 0), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_TIGER), p.set(4, 7), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_TIGER), p.set(3, 6), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV), p.set(3, 5), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV_HQ), p.set(2, 4), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV), p.set(2, 3), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV), p.set(1, 2), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV_HQ), p.set(1, 1), o)); + gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV), p.set(0, 0), o)); o = Orientation.SOUTH; - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(13, 8), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(12, 7), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PRIEST), p.set(12, 6), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(11, 5), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(11, 4), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 3), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 2), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(9, 1), o)); - usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(9, 0), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_WOLVERINE), p.set(13, 8), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_WOLVERINE), p.set(12, 7), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_PRIEST), p.set(12, 6), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN), p.set(11, 5), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN_HQ), p.set(11, 4), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN), p.set(10, 3), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN), p.set(10, 2), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN_HQ), p.set(9, 1), o)); + usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN), p.set(9, 0), o)); return usPlayer; } |