diff options
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/gfx/animations/SpriteAnimation.java | 33 |
1 files changed, 10 insertions, 23 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/SpriteAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/SpriteAnimation.java index ee498b3..714323d 100644 --- a/core/src/ch/asynk/tankontank/engine/gfx/animations/SpriteAnimation.java +++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/SpriteAnimation.java @@ -15,8 +15,7 @@ import ch.asynk.tankontank.engine.gfx.Animation; public class SpriteAnimation implements Disposable, Animation { private static Random random = new Random(); - private Texture texture; - private TextureRegion[] frames; + private Sprites sprites; private float duration; private float frameDuration; private float elapsed; @@ -24,46 +23,34 @@ public class SpriteAnimation implements Disposable, Animation private float y0; private float x1; private float y1; - private int w; - private int h; private int randFreq; public SpriteAnimation(Texture texture, int cols, int rows, int randFreq) { - this.texture = texture; + this.sprites = new Sprites(texture, cols, rows); this.randFreq = randFreq; - this.w = (texture.getWidth() / cols); - this.h = (texture.getHeight() / rows); - TextureRegion[][] tmp = TextureRegion.split(texture, w, h); - this.frames = new TextureRegion[cols * rows]; - int idx = 0; - for (int i = 0; i < rows; i++) { - for (int j = 0; j < cols; j++) { - this.frames[idx++] = tmp[i][j]; - } - } } @Override public void dispose() { - this.texture.dispose(); + sprites.texture.dispose(); } public void init(float duration, float x, float y) { this.duration = duration; - this.frameDuration = (duration / (float) frames.length); - this.x0 = x - (w/ 2); - this.y0 = y - (h / 2); + this.frameDuration = (duration / (float) sprites.frames.length); + this.x0 = x - (sprites.width / 2f); + this.y0 = y - (sprites.height / 2f); this.elapsed = 0f; randPos(); } private void randPos() { - this.x1 = this.x0 + (random.nextInt(w / 1) - (w / 2)); - this.y1 = this.y0 + (random.nextInt(h / 1) - (h / 2)); + this.x1 = this.x0 + (random.nextInt(sprites.width) - (sprites.width / 2)); + this.y1 = this.y0 + (random.nextInt(sprites.height) - (sprites.height / 2)); } @Override @@ -76,10 +63,10 @@ public class SpriteAnimation implements Disposable, Animation @Override public void draw(Batch batch) { - int n = (((int)(elapsed / frameDuration)) % frames.length); + int n = (((int)(elapsed / frameDuration)) % sprites.frames.length); if ((n > 0) && (n % randFreq) == 0) randPos(); - batch.draw(frames[n], x1, y1, w, h); + batch.draw(sprites.frames[n], x1, y1); } @Override |