diff options
Diffstat (limited to 'core/src/ch')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java | 19 | 
1 files changed, 9 insertions, 10 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java b/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java index 01a8852..0597a29 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java +++ b/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java @@ -1,7 +1,6 @@  package ch.asynk.rustanddust.game.hud;  import com.badlogic.gdx.graphics.g2d.Batch; -import com.badlogic.gdx.graphics.g2d.Sprite;  import com.badlogic.gdx.graphics.g2d.BitmapFont;  import com.badlogic.gdx.graphics.g2d.TextureAtlas;  import com.badlogic.gdx.graphics.glutils.ShapeRenderer; @@ -28,11 +27,11 @@ public class EngagementPanel extends Patch implements Animation      private State state;      private boolean reroll;      private float rerollY; -    private Sprite usFlag; -    private Sprite geFlag; -    private Sprite winner; -    private Sprite attackImg; -    private Sprite defenseImg; +    private Bg usFlag; +    private Bg geFlag; +    private Bg winner; +    private Bg attackImg; +    private Bg defenseImg;      private Label attack;      private Label defense;      private Label attackR; @@ -46,10 +45,10 @@ public class EngagementPanel extends Patch implements Animation      public EngagementPanel(BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas)      {          super(uiAtlas.createPatch("typewriter")); -        usFlag = new Sprite(hudAtlas.findRegion("us-flag")); -        geFlag = new Sprite(hudAtlas.findRegion("ge-flag")); -        attackImg = new Sprite(hudAtlas.findRegion("attack")); -        defenseImg = new Sprite(hudAtlas.findRegion("defense")); +        usFlag = new Bg(hudAtlas.findRegion("us-flag")); +        geFlag = new Bg(hudAtlas.findRegion("ge-flag")); +        attackImg = new Bg(hudAtlas.findRegion("attack")); +        defenseImg = new Bg(hudAtlas.findRegion("defense"));          this.attack = new Label(font);          this.defense = new Label(font);          this.attackR = new Label(font); | 
