diff options
Diffstat (limited to 'core/src/ch')
3 files changed, 27 insertions, 27 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java index f9a02ac..c982b2b 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java @@ -51,7 +51,7 @@ public abstract class Map4Orders extends Map3Animations      public boolean setOnBoard(final Unit unit, Hex to, Orientation entry)      {          orders.dispose(unit); -        return (process(getMoveOrder(unit, Move.getSet(unit, to, entry))) == 1); +        return process(getMoveOrder(unit, Move.getSet(unit, to, entry)));      }      public boolean enterBoard(final Unit unit, Hex to, int allowedMoves) @@ -60,15 +60,15 @@ public abstract class Map4Orders extends Map3Animations          if (entry == Orientation.KEEP)              return false; -        return (process(getMoveOrder(unit, Move.getEnter(unit, to, entry))) == 1); +        return process(getMoveOrder(unit, Move.getEnter(unit, to, entry)));      } -    public int exitBoard(final Unit unit) +    public boolean exitBoard(final Unit unit)      {          return process(getMoveOrder(unit, paths.getExitMove()));      } -    public int moveUnit(final Unit unit) +    public boolean moveUnit(final Unit unit)      {          return process(getMoveOrder(unit, paths.getMove()));      } @@ -100,14 +100,14 @@ public abstract class Map4Orders extends Map3Animations          Order order = Order.get();          order.setEngage(unit, target); -        return (process(order) == 1); +        return process(order);      } -    public void promoteUnit(final Unit unit) +    public boolean promoteUnit(final Unit unit)      {          Order order = Order.get();          order.setPromote(unit); -        process(order); +        return process(order);      }      // STATES ENTRY <- @@ -119,11 +119,11 @@ public abstract class Map4Orders extends Map3Animations          return order;      } -    private int process(Order order) +    private boolean process(Order order)      {          RustAndDust.debug("Order", order.toString()); -        int r = 1; +        boolean r = false;          switch(order.type) {              case MOVE: @@ -137,11 +137,10 @@ public abstract class Map4Orders extends Map3Animations                  break;              default:                  System.err.println(String.format("process wrong Order type %s", order.type)); -                r = -1;                  break;          } -        if (r != -1) { +        if (r) {              orders.add(order);              game.ctrl.orderProcessedCb();          } @@ -149,23 +148,19 @@ public abstract class Map4Orders extends Map3Animations          return r;      } -    private int doMove(Unit unit, Move move) +    private boolean doMove(Unit unit, Move move)      {          RustAndDust.debug("  Move", String.format("%s %s", move.type, move.toString())); -        int r = 1; -          switch(move.type) {              case REGULAR:                  initMove(unit);                  movePawn(unit, move, this); -                r = activableUnits.size();                  break;              case EXIT:                  initMove(unit);                  movePawn(unit, move, this);                  battle.getPlayer().unitWithdraw(unit); -                r = activableUnits.size();                  break;              case SET:                  setPawnOnto(unit, move); @@ -179,11 +174,10 @@ public abstract class Map4Orders extends Map3Animations                  break;              default:                  System.err.println(String.format("process wrong Move type %s", move.type)); -                r = -1; -                break; +                return false;          } -        return r; +        return true;      }      private void initMove(Unit unit) @@ -193,7 +187,7 @@ public abstract class Map4Orders extends Map3Animations          playMoveSound(unit);      } -    private int doPromote(final Unit unit) +    private boolean doPromote(final Unit unit)      {          activatedUnits.add(unit);          addPromoteAnimation(unit, battle.getPlayer(), new Runnable() { @@ -202,10 +196,10 @@ public abstract class Map4Orders extends Map3Animations                  battle.getPlayer().promote(unit);              }          }); -        return 1; +        return true;      } -    private int doEngagement(Engagement e) +    private boolean doEngagement(Engagement e)      {          resolveEngagement(e); @@ -228,7 +222,7 @@ public abstract class Map4Orders extends Map3Animations          if (engagementCost(e) == 0)              activatedUnits.clear(); -        return (e.success ? 1 : 0); +        return e.success;      }  } diff --git a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java b/core/src/ch/asynk/rustanddust/game/states/StateRotate.java index acd2539..a2a8af7 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateRotate.java @@ -71,8 +71,11 @@ public class StateRotate extends StateCommon          StateType whenDone = StateType.DONE; -        if (map.moveUnit(activeUnit) > 0) -            whenDone = StateType.MOVE; +        if (map.moveUnit(activeUnit)) { +            if (map.unitsActivableSize() > 0) +                whenDone = StateType.MOVE; +        } else +            RustAndDust.debug("rotate failed");          ctrl.setAfterAnimationState(whenDone);          return StateType.ANIMATION; diff --git a/core/src/ch/asynk/rustanddust/game/states/StateWithdraw.java b/core/src/ch/asynk/rustanddust/game/states/StateWithdraw.java index ad67a83..f21fbed 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateWithdraw.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateWithdraw.java @@ -54,8 +54,11 @@ public class StateWithdraw extends StateCommon          map.movesHide();          map.hexUnselect(hex); -        if (map.exitBoard(unit) > 0) -            return StateType.MOVE; +        if (map.exitBoard(unit)) { +            if (map.unitsActivableSize() > 0) +                return StateType.MOVE; +        } else +            RustAndDust.debug("exit failed");          return StateType.DONE;      }  } | 
