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-rw-r--r--core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java34
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map3Animations.java2
2 files changed, 32 insertions, 4 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
index 4bc7be9..6159c04 100644
--- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
+++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
@@ -7,6 +7,8 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import ch.asynk.rustanddust.engine.Orientation;
+import ch.asynk.rustanddust.engine.gfx.Moveable;
import ch.asynk.rustanddust.engine.gfx.Animation;
public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
@@ -15,6 +17,7 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
private static final float TIME_SCATTERING = 0.6f;
private static final float START_DELAY = 0.8f;
private static final float SHOT_SPEED = 900f;
+ private static final float AIM_SPEED = 90f;
private static final float EXPLOSION_FRAME_DURATION = 0.07f;
private TextureRegion fireRegion;
@@ -34,9 +37,12 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
private float explosion_df;
private int explosion_frame;
+ private Moveable m;
+ private boolean aimed;
private boolean fired;
private boolean hit;
private float elapsed;
+ private float aim_r;
private float fire_time;
private float hit_time;
private float end_time;
@@ -50,10 +56,10 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
}
};
- public static TankFireAnimation get(float volume, float x0, float y0, float x1, float y1, float halfWidth)
+ public static TankFireAnimation get(float volume, Moveable m, float x0, float y0, float x1, float y1, float halfWidth)
{
TankFireAnimation a = fireAnimationPool.obtain();
- a.set(volume, x0, y0, x1, y1, halfWidth);
+ a.set(volume, m, x0, y0, x1, y1, halfWidth);
return a;
}
@@ -62,11 +68,14 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
this.fireRegion = new TextureRegion(FireAnimation.tankFire.frames[0]);
}
- private void set(float volume, float x0, float y0, float x1, float y1, float halfWidth)
+ private void set(float volume, Moveable m, float x0, float y0, float x1, float y1, float halfWidth)
{
+ this.m = m;
+ this.aimed = !m.canAim();
this.fired = false;
this.hit = false;
this.volume = volume;
+ this.aim_r = (float) (Math.toDegrees(Math.atan2((y0 - y1), (x0 - x1))));
// fire geometry
y0 -= (FireAnimation.tankFire.height / 2.0f);
@@ -112,6 +121,12 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
this.explosion_y = (y1 - (FireAnimation.explosion.height / 2.0f));
this.explosion_df = (FireAnimation.explosion.cols / explosion_duration);
this.explosion_frame = (FireAnimation.random.nextInt(FireAnimation.explosion.rows) * FireAnimation.explosion.cols);
+
+ // aiming
+ this.aim_r += Orientation.SOUTH.r();
+ this.aim_r -= this.m.getRotation();
+ while (aim_r > 180) aim_r -= 360;
+ while(aim_r < -180) aim_r += 360;
}
@Override
@@ -128,6 +143,19 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
@Override
public boolean animate(float delta)
{
+ if (!aimed) {
+ float r = m.getTurretRotation();
+ float d = (aim_r - r);
+ float dr = delta * AIM_SPEED;
+ if (Math.abs(d) < dr) {
+ m.setTurretRotation(aim_r);
+ aimed = true;
+ } else {
+ m.setTurretRotation(r + ((d > 0) ? dr : -dr));
+ }
+ return false;
+ }
+
elapsed += delta;
if (!fired && (elapsed < fire_time))
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java
index 68bb441..0bca8c2 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java
@@ -115,7 +115,7 @@ public abstract class Map3Animations extends Map2Moves implements MoveToAnimatio
if (u.isA(Unit.UnitType.INFANTRY))
addAnimation(InfantryFireAnimation.get(game.config.fxVolume, from.getX(), from.getY(), to.getX(), to.getY(), halfWidth));
else
- addAnimation(TankFireAnimation.get(game.config.fxVolume, from.getX(), from.getY(), to.getX(), to.getY(), halfWidth));
+ addAnimation(TankFireAnimation.get(game.config.fxVolume, u, from.getX(), from.getY(), to.getX(), to.getY(), halfWidth));
}
}