diff options
Diffstat (limited to 'core/src/ch')
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 148 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/LoadScreen.java | 12 |
2 files changed, 153 insertions, 7 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java new file mode 100644 index 0000000..ceddf48 --- /dev/null +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -0,0 +1,148 @@ +package ch.asynk.tankontank.screens; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Input; +import com.badlogic.gdx.Screen; +import com.badlogic.gdx.InputAdapter; +import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.Sprite; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.graphics.g2d.BitmapFont; +import com.badlogic.gdx.utils.viewport.FitViewport; +import com.badlogic.gdx.math.Rectangle; +import com.badlogic.gdx.math.MathUtils; + +import ch.asynk.tankontank.TankOnTank; + +public class GameScreen extends AbstractScreen +{ + static private final int MOVE_STEP = 6; + static private final float ZOOM_STEP = 0.04f; + static private final float ZOOM_FACTOR = 5.0f; + + private float maxZoom; + + private OrthographicCamera cam; + private FitViewport viewport; + + private SpriteBatch batch; + private BitmapFont font; + + private Sprite mapSprite; + + private int touchX; + private int touchY; + + public GameScreen(final TankOnTank game) + { + super(game); + + batch = new SpriteBatch(); + font = new BitmapFont(); + + final Texture mapTexture = game.manager.get("images/map_a.png", Texture.class); + mapSprite = new Sprite(mapTexture); + mapSprite.setPosition(0, 0); + mapSprite.setSize(mapTexture.getWidth(), mapTexture.getHeight()); + + cam = new OrthographicCamera(); + cam.position.set((mapSprite.getWidth()/2), (mapSprite.getHeight()/2), 0); + cam.zoom = 2f; + + viewport = new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), cam); + + Gdx.input.setInputProcessor(new InputAdapter() { + @Override + public boolean touchDragged(int x, int y, int pointer) + { + cam.translate((touchX - x), - (touchY - y), 0); + touchX = x; + touchY = y; + return true; + } + @Override + public boolean touchDown(int x, int y, int pointer, int button) + { + if (button == Input.Buttons.LEFT) { + touchX = x; + touchY = y; + } + return true; + } + @Override + public boolean scrolled(int amount) + { + cam.zoom += amount / ZOOM_FACTOR; + cam.zoom = MathUtils.clamp(cam.zoom, 0.4f, maxZoom); + return true; + } + }); + } + + @Override + public void render(float delta) + { + Gdx.gl.glClearColor(0, 0, 0.2f, 1); + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + + // handleInput(); + float width = cam.viewportWidth * cam.zoom / 2f; + float height = cam.viewportHeight * cam.zoom / 2f; + cam.position.x = MathUtils.clamp(cam.position.x, width, (mapSprite.getWidth() - width)); + cam.position.y = MathUtils.clamp(cam.position.y, height, (mapSprite.getHeight() - height)); + cam.update(); + + batch.setProjectionMatrix(cam.combined); + + batch.begin(); + mapSprite.draw(batch); + font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond(), 20, 30); + batch.end(); + + if(Gdx.input.isTouched()) { + // TODO + } + } + + @Override + public void resize(int width, int height) + { + Gdx.app.debug("GameScreen", "resize (" + width + "," + height + ")"); + viewport.update(width, height); + maxZoom = Math.min((mapSprite.getWidth() / cam.viewportWidth), (mapSprite.getHeight() / cam.viewportHeight)); + } + + @Override + public void dispose() + { + Gdx.app.debug("GameScreen", "dispose()"); + batch.dispose(); + font.dispose(); + } + + @Override + public void show() + { + Gdx.app.debug("GameScreen", "show()"); + } + + @Override + public void hide() + { + Gdx.app.debug("GameScreen", "hide()"); + } + + @Override + public void pause() + { + Gdx.app.debug("GameScreen", "pause()"); + } + + @Override + public void resume() + { + Gdx.app.debug("GameScreen", "resume()"); + } +} diff --git a/core/src/ch/asynk/tankontank/screens/LoadScreen.java b/core/src/ch/asynk/tankontank/screens/LoadScreen.java index 1ac8959..79513ac 100644 --- a/core/src/ch/asynk/tankontank/screens/LoadScreen.java +++ b/core/src/ch/asynk/tankontank/screens/LoadScreen.java @@ -43,13 +43,11 @@ public class LoadScreen extends AbstractScreen Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (game.manager.update()) { - if (delay < 1.0f) { - delay += delta; - if (delay >= 1.0f) { - Gdx.app.debug("LoadScreen", "assets loaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB"); - // game.setScreen(new GameScreen(game)); - // dispose(); - } + delay += delta; + if (delay >= 1.0f) { + Gdx.app.debug("LoadScreen", "assets loaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB"); + game.setScreen(new GameScreen(game)); + dispose(); } } |