diff options
Diffstat (limited to 'core/src/ch')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 63 |
1 files changed, 36 insertions, 27 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index 4a48d45..245b7e4 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -342,6 +342,9 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS case PROMOTE: r = promoteUnit(cmd.unit, cmd.player); break; + case ENGAGE: + r = doEngagement(cmd.engagement); + break; default: System.err.println(String.format("process wrong Command type %s", cmd.type)); r = -1; @@ -436,10 +439,13 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS public boolean engageUnit(final Unit unit, final Unit target) { - // FIXME engageUnit -> process attack(unit, target, true); - engagement = Engagement.get(unit, target); - return engage(unit, target, engagement); + + Command cmd = Command.get(ctrl.player); + cmd.setEngage(unit, target); + + resolveEngagement(cmd.engagement); + return (process(cmd) == 1); } public void promoteUnit(final Unit unit) @@ -509,7 +515,7 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS } } - private boolean resolveFight(Unit unit, final Unit target, Engagement e) + private void resolveEngagement(Engagement e) { int d1 = d6(); int d2 = d6(); @@ -523,23 +529,25 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS boolean flankAttack = false; boolean terrainBonus = true; - for (Unit assist : activatedUnits) { - if (assist.isAce()) + for (Unit unit : activatedUnits) { + if (unit != e.attacker) + e.addAssist(unit); + if (unit.isAce()) mayReroll = true; - if (assist.isFlankAttack()) + if (unit.isFlankAttack()) flankAttack = true; - if (assist.isA(Unit.UnitType.INFANTRY)) + if (unit.isA(Unit.UnitType.INFANTRY)) terrainBonus = false; if (night) { - if (distance < assist.attackDistance()) - distance = assist.attackDistance(); + if (distance < unit.attackDistance()) + distance = unit.attackDistance(); } } int cnt = activatedUnits.size(); - int def = target.getDefense(unit.getTile()); + int def = e.defender.getDefense(e.attacker.getTile()); int flk = (flankAttack ? Unit.FLANK_ATTACK_BONUS : 0); - int tdf = (terrainBonus ? target.getTile().defense() : 0); + int tdf = (terrainBonus ? e.defender.getTile().defense() : 0); int wdf = 0; if (night) { if (distance > 3) @@ -564,7 +572,6 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS d3 = d6(); d4 = d6(); dice = d3 + d4; - TankOnTank.debug(String.format("Reroll: (%d %d -> %d %d)", d1, d2, d3, d4)); s1 = (dice + cnt + flk); if (dice == 2) { success = false; @@ -579,35 +586,37 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS e.success = success; e.attackerArmy = ctrl.player.army; e.defenderArmy = ctrl.opponent.army; - ctrl.hud.engagementSummary(e, ctrl.cfg.fxVolume); - - return success; } - private boolean engage(Unit unit, final Unit target, Engagement e) + private int doEngagement(Engagement e) { - boolean success = resolveFight(unit, target, e); - breakUnits.clear(); + activatedUnits.clear(); + + activatedUnits.add(e.attacker); + for (Unit u : e.assists) + activatedUnits.add(u); + for (Unit u : activatedUnits) { u.engage(); if (u.isA(Unit.UnitType.INFANTRY)) breakUnits.add(u); } - if (success) { - unclaim(target.getHex()); - removePawn(target); - destroy.set(2f, target); + if (e.success) { + unclaim(e.defender.getHex()); + removePawn(e.defender); + destroy.set(2f, e.defender); addAnimation(destroy); } - addEngagementAnimation(target); - - if ((activatedUnits.size() == 1) && unit.isA(Unit.UnitType.AT_GUN) && target.isHardTarget()) + if ((activatedUnits.size() == 1) && e.attacker.isA(Unit.UnitType.AT_GUN) && e.defender.isHardTarget()) activatedUnits.clear(); - return success; + ctrl.hud.engagementSummary(e, ctrl.cfg.fxVolume); + addEngagementAnimation(e.defender); + + return (e.success ? 1 : 0); } // SHOW / HIDE |