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-rw-r--r--core/src/ch/asynk/tankontank/game/Player.java16
1 files changed, 9 insertions, 7 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Player.java b/core/src/ch/asynk/tankontank/game/Player.java
index b164d2d..2dbc1b6 100644
--- a/core/src/ch/asynk/tankontank/game/Player.java
+++ b/core/src/ch/asynk/tankontank/game/Player.java
@@ -26,6 +26,8 @@ public class Player implements Drawable, Disposable
private Army army;
private Image flag;
private Msg status;
+ private int turn;
+ private int apSpent;
private int actionPoints;
private ArrayList<Pawn> units;
private ArrayList<Pawn> casualties;
@@ -34,6 +36,7 @@ public class Player implements Drawable, Disposable
public Player(final TankOnTank game, Army army, BitmapFont font, TextureAtlas atlas, String name, int size)
{
this.army = army;
+ this.turn = 0;
this.actionPoints = 0;
this.flag = new Image(atlas.findRegion(name));
this.units = new ArrayList<Pawn>(size);
@@ -73,29 +76,27 @@ public class Player implements Drawable, Disposable
public boolean apExhausted()
{
- return (actionPoints <= 0);
+ return (apSpent == actionPoints);
}
public void burnDownOneAp()
{
- actionPoints -= 1;
+ apSpent += 1;
updateInfo();
- System.err.println("1 AP burned " + toString());
- if (actionPoints < 0) System.err.println("ERROR: AP < 0, damn that's very wrong, please report");
+ if (apSpent > actionPoints) System.err.println("ERROR: spent too much AP, please report");
}
public void turnEnd()
{
- System.err.println("TurnEnd " + toString());
}
public void turnStart()
{
+ turn += 1;
for (Pawn pawn : units)
pawn.reset();
computeActionPoints();
updateInfo();
- System.err.println("TurnStart " + toString());
}
public int d6()
@@ -111,11 +112,12 @@ public class Player implements Drawable, Disposable
if (d6() > 3)
this.actionPoints += 1;
}
+ apSpent = 0;
}
private void updateInfo()
{
- status.write("AP: " + actionPoints, flag.getX(), (flag.getY() - 40), 0, 10);
+ status.write("Turn: " + turn + " AP: " + (apSpent + 1), flag.getX(), (flag.getY() - 40), 0, 10);
}
public boolean isEnemy(Pawn pawn)