diff options
Diffstat (limited to 'core/src/ch')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameCtrl.java | 32 |
1 files changed, 22 insertions, 10 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java index be26fd2..05e1ce0 100644 --- a/core/src/ch/asynk/tankontank/game/GameCtrl.java +++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java @@ -4,9 +4,11 @@ import com.badlogic.gdx.utils.Disposable; import ch.asynk.tankontank.TankOnTank; import ch.asynk.tankontank.game.states.GameStateCommon; -import ch.asynk.tankontank.game.states.GameStateNone; -import ch.asynk.tankontank.game.states.GameStatePath; +import ch.asynk.tankontank.game.states.GameStateView; +import ch.asynk.tankontank.game.states.GameStateMove; import ch.asynk.tankontank.game.states.GameStateDirection; +import ch.asynk.tankontank.game.states.GameStateRotate; +import ch.asynk.tankontank.game.states.GameStateAnimation; public class GameCtrl implements Disposable { @@ -16,9 +18,11 @@ public class GameCtrl implements Disposable public Map map; public Hud hud; - private GameState noneState; + private GameState viewState; private GameState pathState; - private GameState directionState ; + private GameState directionState; + private GameState rotateState; + private GameState animationState; private GameState state; @@ -30,11 +34,13 @@ public class GameCtrl implements Disposable this.hud = new Hud(this, game); this.map = factory.getMap(this, game.manager, GameFactory.MapType.MAP_A); - this.noneState = new GameStateNone(this, map); - this.pathState = new GameStatePath(); + this.viewState = new GameStateView(this, map); + this.pathState = new GameStateMove(); this.directionState = new GameStateDirection(); + this.rotateState = new GameStateRotate(); + this.animationState = new GameStateAnimation(); - this.state = noneState; + this.state = viewState; factory.fakeSetup(map); } @@ -50,15 +56,21 @@ public class GameCtrl implements Disposable public void setState(GameState.State state) { switch(state) { - case NONE: - this.state = noneState; + case VIEW: + this.state = viewState; break; - case PATH: + case MOVE: this.state = pathState; break; case DIRECTION: this.state = directionState; break; + case ROTATE: + this.state = rotateState; + break; + case ANIMATION: + this.state = animationState; + break; default: break; } |