diff options
Diffstat (limited to 'core/src/ch')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Hex.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 14 | 
2 files changed, 11 insertions, 5 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Hex.java b/core/src/ch/asynk/tankontank/game/Hex.java index ef5b641..b586515 100644 --- a/core/src/ch/asynk/tankontank/game/Hex.java +++ b/core/src/ch/asynk/tankontank/game/Hex.java @@ -131,7 +131,7 @@ public class Hex extends Tile                  break;          } -        System.err.println("    def:" + def); +        System.err.println(" >= " + def);          return def;      }  } diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index 2519ab0..6f20db8 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -257,10 +257,9 @@ public abstract class Map extends Board          clearPointVector(possibleTargets);      } -    public boolean attackPawn(Pawn pawn, GridPoint2 from, GridPoint2 to, int dice) +    public boolean attackPawn(Pawn pawn, Pawn target, GridPoint2 from, GridPoint2 to, int dice)      {          Hex hex = getHex(to.x, to.y); -        Pawn target = hex.getTopPawn();          int activatedUnits = activatedPawns.size(); @@ -270,8 +269,15 @@ public abstract class Map extends Board          } else if (dice == 12) {              success = true;          } else { -            // TODO : flank attack -            success = (dice + activatedUnits >= hex.defenseFor(target, activatedPawns)); +            int flankAttacks = 0; +            for (Pawn assist : activatedPawns) { +                if (assist.isFlankAttack()) { +                    flankAttacks = 1; +                    break; +                } +            } +            System.err.print(" + " + activatedUnits + " + " + flankAttacks); +            success = ((dice + activatedUnits + flankAttacks) >= hex.defenseFor(target, activatedPawns));          }          // TODO : free move for infantry | 
