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-rw-r--r--core/src/ch/asynk/tankontank/game/Ctrl.java6
-rw-r--r--core/src/ch/asynk/tankontank/game/Hud.java3
-rw-r--r--core/src/ch/asynk/tankontank/game/State.java1
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateSelect.java18
4 files changed, 21 insertions, 7 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java
index 57f0179..8fae035 100644
--- a/core/src/ch/asynk/tankontank/game/Ctrl.java
+++ b/core/src/ch/asynk/tankontank/game/Ctrl.java
@@ -7,6 +7,7 @@ import ch.asynk.tankontank.game.states.StateCommon;
import ch.asynk.tankontank.game.states.StateSelect;
import ch.asynk.tankontank.game.states.StateMove;
import ch.asynk.tankontank.game.states.StateRotate;
+import ch.asynk.tankontank.game.states.StateAttack;
import ch.asynk.tankontank.game.states.StateAnimation;
public class Ctrl implements Disposable
@@ -24,6 +25,7 @@ public class Ctrl implements Disposable
private State selectState;
private State pathState;
private State rotateState;
+ private State attackState;
private State animationState;
private int animationCount = 0;
@@ -44,6 +46,7 @@ public class Ctrl implements Disposable
this.selectState = new StateSelect(this, map);
this.pathState = new StateMove();
this.rotateState = new StateRotate();
+ this.attackState = new StateAttack();
this.animationState = new StateAnimation();
this.state = selectState;
@@ -117,6 +120,9 @@ public class Ctrl implements Disposable
case ROTATE:
this.state = rotateState;
break;
+ case ATTACK:
+ this.state = attackState;
+ break;
case ANIMATION:
this.state = animationState;
break;
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java
index cc9dadc..9a80143 100644
--- a/core/src/ch/asynk/tankontank/game/Hud.java
+++ b/core/src/ch/asynk/tankontank/game/Hud.java
@@ -166,8 +166,7 @@ public class Hud implements Disposable
else if (btn == rotateBtn)
ctrl.setState(State.StateType.ROTATE);
else if (btn == attackBtn)
- // TODO ctrl.setState(StateType.ATTACK);
- System.err.println(" ATTACK not implemented yet");
+ ctrl.setState(State.StateType.ATTACK);
else if (btn == checkBtn)
ctrl.done();
else if (btn == cancelBtn)
diff --git a/core/src/ch/asynk/tankontank/game/State.java b/core/src/ch/asynk/tankontank/game/State.java
index a289edc..6156f8b 100644
--- a/core/src/ch/asynk/tankontank/game/State.java
+++ b/core/src/ch/asynk/tankontank/game/State.java
@@ -6,6 +6,7 @@ public interface State
SELECT,
MOVE,
ROTATE,
+ ATTACK,
ANIMATION
};
diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java
index ec1ba42..c02c0c7 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java
@@ -33,11 +33,19 @@ public class StateSelect extends StateCommon
@Override
public void touchUp()
{
- if (!isEnemy && map.isInPossibleMoves(upHex)) {
- // quick move
- to.set(upHex);
- ctrl.setState(StateType.MOVE);
- return;
+ if (!isEnemy) {
+ if (map.isInPossibleMoves(upHex)) {
+ // quick move
+ to.set(upHex);
+ ctrl.setState(StateType.MOVE);
+ return;
+ }
+ if (map.isInPossibleTargets(upHex)) {
+ // quick fire
+ to.set(upHex);
+ ctrl.setState(StateType.ATTACK);
+ return;
+ }
}
selectHexAndPawn(upHex);