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-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java38
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/Engagement.java59
2 files changed, 83 insertions, 14 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index 0eb919e..12ee01f 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -61,6 +61,8 @@ public abstract class Map extends Board
public boolean success;
public int d1;
public int d2;
+ public int d3;
+ public int d4;
public int unitCount;
public int flankBonus;
public int unitDefense;
@@ -69,16 +71,21 @@ public abstract class Map extends Board
public int attack;
public int defense;
- public void set(int d1, int d2, int cnt, int flk, int def, int tdf, int wdf)
+ public void set(int d1, int d2, int d3, int d4, int cnt, int flk, int def, int tdf, int wdf)
{
this.d1 = d1;
this.d2 = d2;
+ this.d3 = d3;
+ this.d4 = d4;
this.unitCount = cnt;
this.flankBonus = flk;
this.unitDefense = def;
this.terrainDefense = tdf;
this.weatherDefense = wdf;
- this.attack = (d1 + d2 + unitCount + flankBonus);
+ if (d3 == 0)
+ this.attack = (d1 + d2 + unitCount + flankBonus);
+ else
+ this.attack = (d3 + d4 + unitCount + flankBonus);
this.defense = (unitDefense + terrainDefense + weatherDefense);
}
}
@@ -351,10 +358,12 @@ public abstract class Map extends Board
ctrl.animationDone();
}
- private boolean resolveFight(Unit unit, final Unit target)
+ private boolean resolveFight(Unit unit, final Unit target, boolean mayReroll)
{
int d1 = d6();
int d2 = d6();
+ int d3 = 0;
+ int d4 = 0;
int die = d1 + d2;
int distance = 0;
@@ -389,7 +398,6 @@ public abstract class Map extends Board
}
int s1 = (die + cnt + flk);
int s2 = (def + tdf + wdf);
- engagement.set(d1, d2, cnt, flk, def, tdf, wdf);
boolean success = false;
if (die == 2) {
@@ -399,7 +407,22 @@ public abstract class Map extends Board
} else {
success = (s1 >= s2);
}
+ if (!success && mayReroll) {
+ d3 = d6();
+ d4 = d6();
+ die = d3 + d4;
+ TankOnTank.debug(String.format("Reroll: (%d %d -> %d %d)", d1, d2, d3, d4));
+ s1 = (die + cnt + flk);
+ if (die == 2) {
+ success = false;
+ } else if (die == 12) {
+ success = true;
+ } else {
+ success = (s1 >= s2);
+ }
+ }
+ engagement.set(d1, d2, d3, d4, cnt, flk, def, tdf, wdf);
engagement.success = success;
engagement.attacker = ctrl.player.army;
engagement.defender = ctrl.opponent.army;
@@ -433,12 +456,7 @@ public abstract class Map extends Board
mayReroll = true;
}
- boolean success;
- success = resolveFight(unit, target);
- if (!success && mayReroll) {
- TankOnTank.debug("Reroll");
- success = resolveFight(unit, target);
- }
+ boolean success = resolveFight(unit, target, mayReroll);
breakUnits.clear();
for (Unit u : activatedUnits) {
diff --git a/core/src/ch/asynk/tankontank/game/hud/Engagement.java b/core/src/ch/asynk/tankontank/game/hud/Engagement.java
index 5198cb1..4a95f38 100644
--- a/core/src/ch/asynk/tankontank/game/hud/Engagement.java
+++ b/core/src/ch/asynk/tankontank/game/hud/Engagement.java
@@ -18,7 +18,11 @@ public class Engagement extends Patch implements Animation
public static int PADDING = 20;
public static int VSPACING = 10;
public static int HSPACING = 5;
+ public static float REROLL_DELAY = 0.3f;
+ private boolean reroll;
+ private boolean roll2;
+ private float delay;
private Sprite usFlag;
private Sprite geFlag;
private Sprite winner;
@@ -31,6 +35,8 @@ public class Engagement extends Patch implements Animation
private Bg okBtn;
private DiceAnimation d1Animation;
private DiceAnimation d2Animation;
+ private DiceAnimation d3Animation;
+ private DiceAnimation d4Animation;
public Engagement(BitmapFont font, TextureAtlas atlas)
{
@@ -47,6 +53,8 @@ public class Engagement extends Patch implements Animation
this.visible = false;
this.d1Animation = new DiceAnimation();
this.d2Animation = new DiceAnimation();
+ this.d3Animation = new DiceAnimation();
+ this.d4Animation = new DiceAnimation();
}
public void show(Map.Engagement e, Position position, float volume)
@@ -99,9 +107,28 @@ public class Engagement extends Patch implements Animation
attack.setPosition(x, y);
attackR.setPosition(defenseR.getX(), y);
+ reroll = (e.d3 != 0);
+ delay = 0f;
+ if (reroll) {
+ d3Animation.set(e.d3, x, y);
+ d4Animation.set(e.d4, x, y);
+ }
+
visible = true;
}
+ private void reroll()
+ {
+ // hud.notify("Ace re-roll");
+ roll2 = true;
+ float h = (getHeight() + d1Animation.getHeight() + VSPACING);
+ set(getX(), getY(), getWidth(), h);
+ d3Animation.set(d1Animation.getX(), d1Animation.getY());
+ d4Animation.set(d2Animation.getX(), d2Animation.getY());
+ d1Animation.set(d1Animation.getX(), (d1Animation.getY() + d1Animation.getHeight() + VSPACING));
+ d2Animation.set(d2Animation.getX(), (d2Animation.getY() + d2Animation.getHeight() + VSPACING));
+ }
+
public boolean hit(float x, float y)
{
if (okBtn.hit(x, y))
@@ -113,8 +140,17 @@ public class Engagement extends Patch implements Animation
public boolean animate(float delta)
{
if (!visible) return true;
- d1Animation.animate(delta);
- d2Animation.animate(delta);
+ if (!roll2) {
+ d1Animation.animate(delta);
+ d2Animation.animate(delta);
+ } else {
+ if (delay < REROLL_DELAY) {
+ delay += delta;
+ return false;
+ }
+ d3Animation.animate(delta);
+ d4Animation.animate(delta);
+ }
return false;
}
@@ -128,6 +164,8 @@ public class Engagement extends Patch implements Animation
defenseR.dispose();
d1Animation.dispose();
d2Animation.dispose();
+ d3Animation.dispose();
+ d4Animation.dispose();
okBtn.dispose();
}
@@ -139,14 +177,27 @@ public class Engagement extends Patch implements Animation
attackImg.draw(batch);
d1Animation.draw(batch);
d2Animation.draw(batch);
+ if (roll2) {
+ d3Animation.draw(batch);
+ d4Animation.draw(batch);
+ }
attack.draw(batch);
defenseImg.draw(batch);
defense.draw(batch);
defenseR.draw(batch);
okBtn.draw(batch);
if (d1Animation.isDone() && d2Animation.isDone()) {
- attackR.draw(batch);
- winner.draw(batch);
+ if (reroll) {
+ if (!roll2)
+ reroll();
+ if (d3Animation.isDone() && d4Animation.isDone()) {
+ attackR.draw(batch);
+ winner.draw(batch);
+ }
+ } else {
+ attackR.draw(batch);
+ winner.draw(batch);
+ }
}
}