diff options
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java | 8 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateExit.java (renamed from core/src/ch/asynk/tankontank/game/states/StateEscape.java) | 4 |
2 files changed, 5 insertions, 7 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index 0a1c416..4ca116f 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -16,7 +16,7 @@ import ch.asynk.tankontank.game.states.StateBreak; import ch.asynk.tankontank.game.states.StateAnimation; import ch.asynk.tankontank.game.states.StateReinforcement; import ch.asynk.tankontank.game.states.StateDeployment; -import ch.asynk.tankontank.game.states.StateEscape; +import ch.asynk.tankontank.game.states.StateExit; public class Ctrl implements Disposable { @@ -43,7 +43,7 @@ public class Ctrl implements Disposable private State animationState; private State reinforcementState; private State deploymentState; - private State escapeState; + private State exitState; private int animationCount = 0; @@ -74,7 +74,7 @@ public class Ctrl implements Disposable this.animationState = new StateAnimation(); this.reinforcementState = new StateReinforcement(); this.deploymentState = new StateDeployment(); - this.escapeState = new StateEscape(); + this.exitState = new StateExit(); this.state = selectState; this.stateType = StateType.DONE; @@ -230,7 +230,7 @@ public class Ctrl implements Disposable this.state = breakState; break; case ESCAPE: - this.state = escapeState; + this.state = exitState; break; case ANIMATION: this.blockMap = true; diff --git a/core/src/ch/asynk/tankontank/game/states/StateEscape.java b/core/src/ch/asynk/tankontank/game/states/StateExit.java index 98bedd9..f1dadba 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateEscape.java +++ b/core/src/ch/asynk/tankontank/game/states/StateExit.java @@ -4,7 +4,7 @@ import ch.asynk.tankontank.game.Zone; import ch.asynk.tankontank.game.Hex; import ch.asynk.tankontank.game.Unit; -public class StateEscape extends StateCommon +public class StateExit extends StateCommon { @Override public void enter(StateType prevState) @@ -46,8 +46,6 @@ public class StateEscape extends StateCommon private StateType escape(Unit unit) { - // ctrl.hud.notify("Escape " + unit); - Zone exitZone = ctrl.battle.getExitZone(unit); Hex hex = unit.getHex(); |