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-rw-r--r--core/src/ch/asynk/tankontank/game/Factory.java30
1 files changed, 16 insertions, 14 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Factory.java b/core/src/ch/asynk/tankontank/game/Factory.java
index de23457..3f1e80a 100644
--- a/core/src/ch/asynk/tankontank/game/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/Factory.java
@@ -164,23 +164,25 @@ public class Factory implements Board.TileBuilder, Disposable
Orientation o = Orientation.NORTH;
GridPoint2 p = new GridPoint2();
- gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_AT_GUN), p.set(4, 7), o));
- gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_INFANTRY), p.set(3, 6), o));
- gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_KINGTIGER), p.set(3, 5), o));
- gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(2, 4), o));
- gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(2, 3), o));
- gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(1, 2), o));
- gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_WESPE), p.set(1, 1), o));
+ gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(4, 7), o));
+ gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(3, 6), o));
+ gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(3, 5), o));
+ gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(2, 4), o));
+ gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(2, 3), o));
+ gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(1, 2), o));
+ gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(1, 1), o));
+ gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(0, 0), o));
o = Orientation.SOUTH;
- usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_AT_GUN), p.set(12, 7), o));
- usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_INFANTRY), p.set(11, 6), o));
- usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PERSHING), p.set(11, 5), o));
- usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PERSHING_HQ), p.set(10, 4), o));
- usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PRIEST), p.set(10, 3), o));
- usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(9, 2), o));
+ usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(13, 8), o));
+ usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(12, 7), o));
+ usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PRIEST), p.set(12, 6), o));
+ usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(11, 5), o));
+ usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(11, 4), o));
+ usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 3), o));
+ usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 2), o));
usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(9, 1), o));
- usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(8, 0), o));
+ usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(9, 0), o));
return usPlayer;
}