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-rw-r--r--core/src/ch/asynk/rustanddust/ui/List.java90
1 files changed, 90 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/ui/List.java b/core/src/ch/asynk/rustanddust/ui/List.java
new file mode 100644
index 0000000..ad1d786
--- /dev/null
+++ b/core/src/ch/asynk/rustanddust/ui/List.java
@@ -0,0 +1,90 @@
+package ch.asynk.rustanddust.ui;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.glutils.HdpiUtils;
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
+import com.badlogic.gdx.graphics.g2d.GlyphLayout;
+
+import ch.asynk.rustanddust.RustAndDust;
+import ch.asynk.rustanddust.engine.util.Collection;
+
+public class List extends Widget
+{
+ public interface ListElement
+ {
+ public String s();
+ }
+
+ private BitmapFont font;
+ private GlyphLayout layout;
+ private float itemHeight;
+ private Integer idx;
+ private Bg selected;
+ private Collection<ListElement> items;
+
+ public List(RustAndDust game)
+ {
+ this(game, 15f);
+ }
+
+ public List(RustAndDust game, float padding)
+ {
+ super();
+ this.font = game.font;
+ this.padding = padding;
+ this.layout = new GlyphLayout();
+ this.idx = null;
+ this.selected = new Bg(game.getUiRegion(game.UI_SELECT));
+ }
+
+ @Override
+ public boolean hit(float x, float y)
+ {
+ float t = (getTop() - (int) padding);
+ idx = (int) Math.floor((t - y) / itemHeight);
+ if ((idx >= 0) && (idx < items.size()))
+ selected.setPosition(rect.x, (t - itemHeight - (idx * itemHeight)), rect.width, (itemHeight + padding));
+ return true;
+ }
+
+ public void setItems(int clipN, Collection<ListElement> items)
+ {
+ this.items = items;
+ compute();
+ }
+
+ private void compute()
+ {
+ float w = 0f;
+ for (ListElement e: items) {
+ layout.setText(font, e.s());
+ if (layout.width > w) w = layout.width;
+ }
+ itemHeight = (layout.height + padding);
+
+ rect.width = w + (2 * padding);
+ rect.height = padding + (itemHeight * items.size());
+ }
+
+ @Override
+ public void dispose()
+ {
+ }
+
+ @Override
+ public void draw(Batch batch)
+ {
+ if (!visible) return;
+
+ if (idx != null)
+ selected.draw(batch);
+ float x = rect.x + padding;
+ float y = rect.y + rect.height - padding;
+ for (ListElement e : items) {
+ font.draw(batch, e.s(), x, y);
+ y -= itemHeight;
+ }
+ }
+}