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-rw-r--r--core/src/ch/asynk/rustanddust/game/Ctrl.java12
1 files changed, 6 insertions, 6 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java
index 9fcfe08..a92b91d 100644
--- a/core/src/ch/asynk/rustanddust/game/Ctrl.java
+++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java
@@ -259,15 +259,15 @@ public class Ctrl implements Disposable
StateType nextState = this.state.execute();
if (nextState == StateType.DONE) {
+ if (battle.actionDone()) {
+ hud.notify("1 Action Point burnt");
+ hud.update();
+ }
if (battle.getPlayer().apExhausted()) {
- hud.notify("No more Action Points", 1f, Position.MIDDLE_CENTER, false);
+ hud.notify("No more Action Points");
nextState = StateType.TURN_OVER;
- }
- else if (battle.actionDone()) {
- hud.notify("1 Action Point burnt", 0.6f, Position.BOTTOM_CENTER, false);
- hud.update();
+ } else
nextState = battle.getState();
- }
}
return nextState;