summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk
diff options
context:
space:
mode:
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/screens/OptionsScreen.java30
1 files changed, 16 insertions, 14 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
index 1d5f64b..07e1f76 100644
--- a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
@@ -85,20 +85,22 @@ public class OptionsScreen implements Screen
stage = new Stage(new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));
Gdx.input.setInputProcessor(stage);
- title1 = new Label("Options", game.skin);
- okButton = new TextButton("OK", game.skin);
- showMovesCk = new CheckBox("Show Moves", game.skin);
- showTargetsCk = new CheckBox("Show Targets", game.skin);
- showMoveAssistsCk = new CheckBox("Show Moves Assists", game.skin);
- canCancelCk = new CheckBox("Can Cancel", game.skin);
- mustValidateCk = new CheckBox("Must Validate", game.skin);
- showEnemyPossibilitiesCk = new CheckBox("Show Enemy Possibilities", game.skin);
- debugCk = new CheckBox("Debug", game.skin);
- fxLabel = new Label("FX volume", game.skin);
- fxValue = new Label(String.format("%.1f", game.config.fxVolume), game.skin);
- fxVolume = new Slider(0f, 1f, 0.1f, false, game.skin) ;
- title2 = new Label("Scenarios", game.skin);
- scenarios = new MyList(game.skin, game.factory.battles);
+ Skin skin = new Skin(Gdx.files.internal("skin/uiskin.json"));
+
+ title1 = new Label("Options", skin);
+ okButton = new TextButton("OK", skin);
+ showMovesCk = new CheckBox("Show Moves", skin);
+ showTargetsCk = new CheckBox("Show Targets", skin);
+ showMoveAssistsCk = new CheckBox("Show Moves Assists", skin);
+ canCancelCk = new CheckBox("Can Cancel", skin);
+ mustValidateCk = new CheckBox("Must Validate", skin);
+ showEnemyPossibilitiesCk = new CheckBox("Show Enemy Possibilities", skin);
+ debugCk = new CheckBox("Debug", skin);
+ fxLabel = new Label("FX volume", skin);
+ fxValue = new Label(String.format("%.1f", game.config.fxVolume), skin);
+ fxVolume = new Slider(0f, 1f, 0.1f, false, skin) ;
+ title2 = new Label("Scenarios", skin);
+ scenarios = new MyList(skin, game.factory.battles);
showMovesCk.setChecked(game.config.showMoves);
showTargetsCk.setChecked(game.config.showTargets);