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-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/Factory.java44
1 files changed, 32 insertions, 12 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java
index 45b334c..ee8af91 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java
@@ -93,51 +93,71 @@ public class Factory implements Board.TileBuilder, Disposable
switch(id) {
case GE_AT_GUN:
ut = UnitType.AT_GUN;
- u = new Unit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun", "ge-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun");
break;
case GE_INFANTRY:
ut = UnitType.INFANTRY;
- u = new Unit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry", "ge-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry");
break;
case GE_KINGTIGER:
- u = new Unit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger", "ge-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger");
break;
case GE_PANZER_IV:
- u = new Unit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv", "ge-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv");
break;
case GE_TIGER:
- u = new Unit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger", "ge-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger");
break;
case GE_WESPE:
ut = UnitType.ARTILLERY;
- u = new Unit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe", "ge-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe");
break;
case US_AT_GUN:
ut = UnitType.AT_GUN;
- u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun", "us-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun");
break;
case US_INFANTRY:
ut = UnitType.INFANTRY;
- u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry", "us-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry");
break;
case US_PERSHING:
- u = new Unit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-pershing", "us-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-m26-pershing");
break;
case US_PRIEST:
ut = UnitType.ARTILLERY;
- u = new Unit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-priest", "us-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-m7-priest");
break;
case US_SHERMAN:
- u = new Unit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-sherman", "us-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-m4-sherman");
break;
case US_WOLVERINE:
- u = new Unit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-wolverine", "us-head", unitsAtlas, unitOverlaysAtlas);
+ u = buildUnit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-m10-wolverine");
break;
}
return u;
}
+ private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String body)
+ {
+ return new Unit(army, id, ut, hq, ace, a, d, cd, m, body, getHead(army, body), unitsAtlas, unitOverlaysAtlas);
+ }
+
+ private String getHead(Army army, String body)
+ {
+ String head = null;
+ switch(game.config.graphics) {
+ case CHITS:
+ head = ((army == Army.US) ? "us-head" : "ge-head");
+ break;
+ case TANKS:
+ head = body + "-head";
+ break;
+ }
+ System.err.println(head);
+ return head;
+ }
+
public Hex getNewTile(float x, float y, int col, int row, boolean offmap)
{
Hex hex = new Hex(x, y, col, row, hexOverlaysAtlas);