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-rw-r--r--core/src/ch/asynk/rustanddust/game/ctrl/Solo.java28
1 files changed, 25 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
index 1a7a0af..bcafe29 100644
--- a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
+++ b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java
@@ -6,6 +6,8 @@ import ch.asynk.rustanddust.game.Battle;
public class Solo extends Ctrl
{
+ private int gameId;
+
public Solo(final RustAndDust game, final Battle battle)
{
super(game, battle);
@@ -14,12 +16,32 @@ public class Solo extends Ctrl
@Override
public void init()
{
- battle.init(this, 0, 1);
+ gameId = game.config.gameId;
+ if (gameId == game.db.NO_RECORDS) {
+ int me = game.backend.getMyId();
+ int other = game.backend.getOpponentId();
+ gameId = game.db.storeGameGetId(me, other, battle.getId(), game.config.gameMode.i);
+ battle.init(this, me, other);
+ } else {
+ battle.init(this, game.db.loadState(gameId));
+ }
}
@Override
- protected void processAction() { }
+ protected void processAction()
+ {
+ storeState();
+ }
@Override
- protected void processTurn() { }
+ protected void processTurn()
+ {
+ // TODO must store Orders in turns table
+ storeState();
+ }
+
+ private void storeState()
+ {
+ game.db.storeState(gameId, battle.getPlayer().getId(), battle.getOpponent().getId(), battle.unload());
+ }
}