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-rw-r--r--core/src/ch/asynk/tankontank/game/Factory.java7
1 files changed, 4 insertions, 3 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Factory.java b/core/src/ch/asynk/tankontank/game/Factory.java
index d5d20c3..de23457 100644
--- a/core/src/ch/asynk/tankontank/game/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/Factory.java
@@ -50,6 +50,7 @@ public class Factory implements Board.TileBuilder, Disposable
{
Unit u = null;
Unit.UnitType ut = Unit.UnitType.HARD_TARGET;
+ Unit.UnitType utHq = Unit.UnitType.HARD_TARGET_HQ;
switch(t) {
case GE_AT_GUN:
ut = Unit.UnitType.AT_GUN;
@@ -66,7 +67,7 @@ public class Factory implements Board.TileBuilder, Disposable
u = new Unit(Army.GE, ut, 2, 9, 2, pawnAtlas, "ge-panzer-iv", "head");
break;
case GE_PANZER_IV_HQ:
- u = new Unit(Army.GE, ut, 2, 9, 2, pawnAtlas, "ge-panzer-iv-hq", "head");
+ u = new Unit(Army.GE, utHq, 2, 9, 2, pawnAtlas, "ge-panzer-iv-hq", "head");
break;
case GE_TIGER:
u = new Unit(Army.GE, ut, 3, 11, 1, pawnAtlas, "ge-tiger", "head");
@@ -86,7 +87,7 @@ public class Factory implements Board.TileBuilder, Disposable
u = new Unit(Army.US, ut, 3, 10, 2, pawnAtlas, "us-pershing", "head");
break;
case US_PERSHING_HQ:
- u = new Unit(Army.US, ut, 3, 10, 2, pawnAtlas, "us-pershing-hq", "head");
+ u = new Unit(Army.US, utHq, 3, 10, 2, pawnAtlas, "us-pershing-hq", "head");
break;
case US_PRIEST:
u = new Unit(Army.US, ut, 5, 8, 1, pawnAtlas, "us-priest", "head");
@@ -95,7 +96,7 @@ public class Factory implements Board.TileBuilder, Disposable
u = new Unit(Army.US, ut, 2, 9, 2, pawnAtlas, "us-sherman", "us-sherman-head");
break;
case US_SHERMAN_HQ:
- u = new Unit(Army.US, ut, 2, 9, 2, pawnAtlas, "us-sherman-hq", "head");
+ u = new Unit(Army.US, utHq, 2, 9, 2, pawnAtlas, "us-sherman-hq", "head");
break;
case US_WOLVERINE:
u = new Unit(Army.US, ut, 3, 8, 3, pawnAtlas, "us-wolverine", "head");