diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/hud/ActionButtons.java | 16 | 
1 files changed, 8 insertions, 8 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java index 707a833..b8a19c4 100644 --- a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java +++ b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java @@ -9,6 +9,8 @@ import ch.asynk.tankontank.game.State.StateType;  public class ActionButtons extends Bg  { +    public static int PADDING = 20; +      private final Ctrl ctrl;      public enum Buttons { @@ -28,17 +30,15 @@ public class ActionButtons extends Bg          public int b;      } -    public float padding;      private int idx;      private Bg buttons [];      private StateType states [];      private Position position; -    public ActionButtons(Ctrl ctrl, TextureAtlas atlas, float padding) +    public ActionButtons(Ctrl ctrl, TextureAtlas atlas)      {          super(atlas.findRegion("disabled"));          this.ctrl = ctrl; -        this.padding = padding;          this.visible = false;          this.position = Position.BOTTOM_RIGHT;          this.idx = Buttons.NONE.i; @@ -79,7 +79,7 @@ public class ActionButtons extends Bg      {          btn.visible = true;          btn.setPosition(x, y); -        return (y + btn.getHeight() + padding); +        return (y + btn.getHeight() + PADDING);      }      public void show(int bits) @@ -97,13 +97,13 @@ public class ActionButtons extends Bg              return;          } -        rect.width = (buttons[0].getWidth() + (2 * padding)); -        rect.height = ((buttons[0].getHeight() * count) + ((count + 1) * padding)); +        rect.width = (buttons[0].getWidth() + (2 * PADDING)); +        rect.height = ((buttons[0].getHeight() * count) + ((count + 1) * PADDING));          rect.x =  position.getX(rect.width);          rect.y =  position.getY(rect.height); -        float x = (rect.x + padding); -        float y = (rect.y + padding); +        float x = (rect.x + PADDING); +        float y = (rect.y + PADDING);          b = 1;          for (int i = 0; i < Buttons.LAST.i; i++) { | 
