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-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java142
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/Factory.java2
2 files changed, 144 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java
new file mode 100644
index 0000000..9fc1d23
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java
@@ -0,0 +1,142 @@
+package ch.asynk.tankontank.game.battles;
+
+import ch.asynk.tankontank.game.Ctrl;
+import ch.asynk.tankontank.game.Map;
+import ch.asynk.tankontank.game.Hex;
+import ch.asynk.tankontank.game.Army;
+import ch.asynk.tankontank.game.Player;
+import ch.asynk.tankontank.game.State.StateType;
+import ch.asynk.tankontank.game.Unit;
+import ch.asynk.tankontank.game.Unit.UnitId;
+import ch.asynk.tankontank.game.hud.Position;
+import ch.asynk.tankontank.engine.Tile;
+import ch.asynk.tankontank.engine.TileSet;
+import ch.asynk.tankontank.engine.EntryPoint;
+import ch.asynk.tankontank.engine.Orientation;
+
+public class BattleFrontalAssault extends BattleCommon
+{
+ public BattleFrontalAssault(Factory factory)
+ {
+ super(factory);
+ firstArmy = Army.GE;
+ secondArmy = Army.US;
+ name = "Frontal Assault";
+ }
+
+ public Player checkVictory(Ctrl ctrl)
+ {
+ if (ctrl.opponent.unitsLeft() == 0)
+ return ctrl.player;
+
+ if ((ctrl.player.getTurn() < 10) || (ctrl.opponent.getTurn() < 10))
+ return null;
+
+ int count = 0;
+ for (Tile tile : objectives) {
+ Unit unit = ((Hex) tile).getUnit();
+ if ((unit != null) && unit.is(Army.US))
+ count =+ 1;
+ }
+
+ if (count > 1)
+ return (ctrl.player.is(Army.US) ? ctrl.player : ctrl.opponent);
+ else
+ return (ctrl.player.is(Army.GE) ? ctrl.player : ctrl.opponent);
+ }
+
+ @Override
+ public boolean deploymentDone(Player player)
+ {
+ int n = player.getReinforcement().size();
+ if (n == 0) {
+ player.deploymentDone();
+ return true;
+ }
+ return ((player.is(Army.GE) && (n == 4)));
+ }
+
+ @Override
+ public Position getHudPosition(Player player)
+ {
+ return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
+ }
+
+ @Override
+ public Map getMap()
+ {
+ return factory.getMap(Factory.MapType.MAP_A);
+ }
+
+ @Override
+ public StateType getState(Player player)
+ {
+ if (player.getTurn() == 0)
+ return StateType.DEPLOYMENT;
+ return StateType.SELECT;
+ }
+
+ @Override
+ public void setup(Map map, Player a, Player b)
+ {
+ Player gePlayer;
+ Player usPlayer;
+
+ if (a.is(Army.US)) {
+ usPlayer = a;
+ gePlayer = b;
+ } else {
+ usPlayer = b;
+ gePlayer = a;
+ }
+
+ objectives = new TileSet(map, 3);
+ objectives.add(map.getHex(2, 2));
+ objectives.add(map.getHex(6, 4));
+ objectives.add(map.getHex(6, 1));
+ objectives.enable(Hex.OBJECTIVE, true);
+
+ EntryPoint geEntry = new EntryPoint(map, 10);
+ geEntry.orientation = Orientation.NORTH_WEST;
+ for (int i = 2; i < 12; i++)
+ geEntry.add(map.getHex(i, 4));
+ for (int i = 2; i < 11; i++)
+ geEntry.add(map.getHex(i, 3));
+ for (int i = 1; i < 11; i++)
+ geEntry.add(map.getHex(i, 2));
+ for (int i = 1; i < 10; i++)
+ geEntry.add(map.getHex(i, 1));
+ addEntryPoint(geEntry);
+
+ EntryPoint usEntry = new EntryPoint(map, 10);
+ usEntry.orientation = Orientation.SOUTH_EAST;
+ for (int i = 4; i < 14; i++)
+ usEntry.add(map.getHex(i, 8));
+ for (int i = 4; i < 13; i++)
+ usEntry.add(map.getHex(i, 7));
+ addEntryPoint(usEntry);
+
+ Orientation o = Orientation.NORTH;
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+
+ o = Orientation.SOUTH;
+ addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java
index 09d062d..851fac3 100644
--- a/core/src/ch/asynk/tankontank/game/battles/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java
@@ -14,6 +14,7 @@ import ch.asynk.tankontank.game.Unit.UnitId;
import ch.asynk.tankontank.game.Unit.UnitType;
import ch.asynk.tankontank.game.Battle;
import ch.asynk.tankontank.game.battles.BattleHeadToHead;
+import ch.asynk.tankontank.game.battles.BattleFrontalAssault;
public class Factory implements Board.TileBuilder, Disposable
{
@@ -40,6 +41,7 @@ public class Factory implements Board.TileBuilder, Disposable
this.game = game;
battles = new Battle[] {
new BattleHeadToHead(this),
+ new BattleFrontalAssault(this),
};
}