diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r-- | core/src/ch/asynk/tankontank/TankOnTank.java | 24 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/Factory.java | 22 |
2 files changed, 33 insertions, 13 deletions
diff --git a/core/src/ch/asynk/tankontank/TankOnTank.java b/core/src/ch/asynk/tankontank/TankOnTank.java index ac3e5ce..40e4240 100644 --- a/core/src/ch/asynk/tankontank/TankOnTank.java +++ b/core/src/ch/asynk/tankontank/TankOnTank.java @@ -87,10 +87,18 @@ public class TankOnTank extends Game manager.load("data/map_a.png", Texture.class); if (config.battle.getMapType() == Factory.MapType.MAP_B) manager.load("data/map_b.png", Texture.class); + switch (config.graphics) { + case MINE: + manager.load("data/units0.atlas", TextureAtlas.class); + manager.load("data/unit-overlays0.atlas", TextureAtlas.class); + break; + case ORIGINAL: + manager.load("data/units1.atlas", TextureAtlas.class); + manager.load("data/unit-overlays1.atlas", TextureAtlas.class); + break; + } manager.load("data/hex.png", Texture.class); manager.load("data/hud.atlas", TextureAtlas.class); - manager.load("data/units.atlas", TextureAtlas.class); - manager.load("data/unit-overlays.atlas", TextureAtlas.class); manager.load("data/hex-overlays.atlas", TextureAtlas.class); manager.load("data/dice.png", Texture.class); manager.load("data/infantry_fire.png", Texture.class); @@ -115,10 +123,18 @@ public class TankOnTank extends Game manager.unload("data/map_a.png"); if (config.battle.getMapType() == Factory.MapType.MAP_B) manager.unload("data/map_b.png"); + switch (config.graphics) { + case MINE: + manager.unload("data/units0.atlas"); + manager.unload("data/unit-overlays0.atlas"); + break; + case ORIGINAL: + manager.unload("data/units1.atlas"); + manager.unload("data/unit-overlays1.atlas"); + break; + } manager.unload("data/hex.png"); manager.unload("data/hud.atlas"); - manager.unload("data/units.atlas"); - manager.unload("data/unit-overlays.atlas"); manager.unload("data/hex-overlays.atlas"); manager.unload("data/dice.png"); manager.unload("data/infantry_fire.png"); diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index db81537..57328ad 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -61,9 +61,17 @@ public class Factory implements Board.TileBuilder, Disposable { if (assetsLoaded) return; this.hudAtlas = game.manager.get("data/hud.atlas", TextureAtlas.class); - this.pawnsAtlas = game.manager.get("data/units.atlas", TextureAtlas.class); - this.pawnOverlaysAtlas = game.manager.get("data/unit-overlays.atlas", TextureAtlas.class); this.tileOverlaysAtlas = game.manager.get("data/hex-overlays.atlas", TextureAtlas.class); + switch (game.config.graphics) { + case MINE: + this.pawnsAtlas = game.manager.get("data/units0.atlas", TextureAtlas.class); + this.pawnOverlaysAtlas = game.manager.get("data/unit-overlays0.atlas", TextureAtlas.class); + break; + case ORIGINAL: + this.pawnsAtlas = game.manager.get("data/units1.atlas", TextureAtlas.class); + this.pawnOverlaysAtlas = game.manager.get("data/unit-overlays1.atlas", TextureAtlas.class); + break; + } this.assetsLoaded = true; } @@ -122,7 +130,6 @@ public class Factory implements Board.TileBuilder, Disposable public Unit getUnit(UnitId id) { - boolean regular = game.config.regularPawns; Unit u = null; UnitType ut = UnitType.HARD_TARGET; UnitType utHq = UnitType.HARD_TARGET_HQ; @@ -142,7 +149,7 @@ public class Factory implements Board.TileBuilder, Disposable u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_PANZER_IV_HQ: - u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_TIGER: u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); @@ -163,20 +170,17 @@ public class Factory implements Board.TileBuilder, Disposable u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_PERSHING_HQ: - u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_PRIEST: ut = UnitType.ARTILLERY; u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_SHERMAN: - if (regular) u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); - else - u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman-values", "us-sherman-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_SHERMAN_HQ: - u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_WOLVERINE: u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas); |