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-rw-r--r--core/src/ch/asynk/tankontank/game/GameFactory.java4
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java30
2 files changed, 17 insertions, 17 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameFactory.java b/core/src/ch/asynk/tankontank/game/GameFactory.java
index e271f4b..64fbe9c 100644
--- a/core/src/ch/asynk/tankontank/game/GameFactory.java
+++ b/core/src/ch/asynk/tankontank/game/GameFactory.java
@@ -110,9 +110,9 @@ public class GameFactory
private static Board.Config config()
{
Board.Config cfg = new Board.Config();
- cfg.cols = 11;
+ cfg.cols = 10;
cfg.rows = 9;
- cfg.x0 = 83;
+ cfg.x0 = 272;
cfg.y0 = 182;
cfg.w = 189;
cfg.dw = 94;
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 3d82ab9..bae00a1 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -81,23 +81,23 @@ public class GameScreen implements Screen
debugShapes = new ShapeRenderer();
Board.Orientation o = Board.Orientation.NORTH;
- addUnit(1, 7, o, UnitType.GE_AT_GUN);
- addUnit(1, 6, o, UnitType.GE_INFANTRY);
- addUnit(1, 5, o, UnitType.GE_KINGTIGER);
- addUnit(1, 4, o, UnitType.GE_PANZER_IV);
- addUnit(1, 3, o, UnitType.GE_PANZER_IV_HQ);
- addUnit(1, 2, o, UnitType.GE_TIGER);
- addUnit(1, 1, o, UnitType.GE_WESPE);
+ addUnit(0, 7, o, UnitType.GE_AT_GUN);
+ addUnit(0, 6, o, UnitType.GE_INFANTRY);
+ addUnit(0, 5, o, UnitType.GE_KINGTIGER);
+ addUnit(0, 4, o, UnitType.GE_PANZER_IV);
+ addUnit(0, 3, o, UnitType.GE_PANZER_IV_HQ);
+ addUnit(0, 2, o, UnitType.GE_TIGER);
+ addUnit(0, 1, o, UnitType.GE_WESPE);
o = Board.Orientation.SOUTH;
- addUnit(9, 7, o, UnitType.US_AT_GUN);
- addUnit(9, 6, o, UnitType.US_INFANTRY);
- addUnit(9, 5, o, UnitType.US_PERSHING);
- addUnit(9, 4, o, UnitType.US_PERSHING_HQ);
- addUnit(9, 3, o, UnitType.US_PRIEST);
- addUnit(9, 2, o, UnitType.US_SHERMAN);
- addUnit(9, 1, o, UnitType.US_SHERMAN_HQ);
- addUnit(9, 0, o, UnitType.US_WOLVERINE);
+ addUnit(8, 7, o, UnitType.US_AT_GUN);
+ addUnit(8, 6, o, UnitType.US_INFANTRY);
+ addUnit(8, 5, o, UnitType.US_PERSHING);
+ addUnit(8, 4, o, UnitType.US_PERSHING_HQ);
+ addUnit(8, 3, o, UnitType.US_PRIEST);
+ addUnit(8, 2, o, UnitType.US_SHERMAN);
+ addUnit(8, 1, o, UnitType.US_SHERMAN_HQ);
+ addUnit(8, 0, o, UnitType.US_WOLVERINE);
hud = new Stage(new ScreenViewport());
hud.addActor(fps);