diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
| -rw-r--r-- | core/src/ch/asynk/tankontank/engine/Tile.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Hex.java | 32 | 
2 files changed, 3 insertions, 31 deletions
| diff --git a/core/src/ch/asynk/tankontank/engine/Tile.java b/core/src/ch/asynk/tankontank/engine/Tile.java index ed861db..8a1e778 100644 --- a/core/src/ch/asynk/tankontank/engine/Tile.java +++ b/core/src/ch/asynk/tankontank/engine/Tile.java @@ -28,7 +28,7 @@ public abstract class Tile implements Drawable, Disposable, Iterable<Pawn>      private StackedImages overlays;      private ArrayDeque<Pawn> stack; -    public abstract int defenseFor(Pawn pawn, Pawn target, Board.PawnCollection foes); +    public abstract int defense();      public abstract int costFrom(Pawn pawn, Orientation side);      public abstract boolean isOffMap(); diff --git a/core/src/ch/asynk/tankontank/game/Hex.java b/core/src/ch/asynk/tankontank/game/Hex.java index 0499924..63f4422 100644 --- a/core/src/ch/asynk/tankontank/game/Hex.java +++ b/core/src/ch/asynk/tankontank/game/Hex.java @@ -116,36 +116,8 @@ public class Hex extends Tile      }      @Override -    public int defenseFor(Pawn pawn, Pawn target, Board.PawnCollection foes) +    public int defense()      { -        Unit u = (Unit) target; -        boolean terrainBonus = true; - -        for (Pawn foe : foes) { -            if (foe.isA(UnitType.INFANTRY)) -                terrainBonus = false; -        } - -        int tdef = 0; -        int def = u.def; -        switch(terrain) { -            case HILLS: -                if (!u.isA(UnitType.HARD_TARGET)) -                    def = u.cdef; -                break; -            case WOODS: -            case TOWN: -                if (!u.isA(UnitType.HARD_TARGET)) -                    def = u.cdef; -                if (terrainBonus) -                    tdef = 1; -                break; -            default: -                def = ((Unit) target).def; -                break; -        } - -        pawn.engagement.calculus += " >= " + def + " + " + tdef; -        return (def + tdef); +        return (isA(Terrain.TOWN) ? 1 : 0);      }  } | 
