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-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java16
1 files changed, 16 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 6762e7d..97e0089 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -74,6 +74,22 @@ public class GameScreen extends AbstractScreen
gameStage.addActor(selectedHex);
UnitFactory.init(game.manager, map);
+ addUnit(gameStage, UnitType.GE_AT_GUN, 1, 4, 0);
+ addUnit(gameStage, UnitType.GE_INFANTRY, 2, 4, 0);
+ addUnit(gameStage, UnitType.GE_KINGTIGER, 3, 4, 0);
+ addUnit(gameStage, UnitType.GE_PANZER_IV, 4, 4, 0);
+ addUnit(gameStage, UnitType.GE_PANZER_IV_HQ, 5, 4, 0);
+ addUnit(gameStage, UnitType.GE_TIGER, 6, 4, 0);
+ addUnit(gameStage, UnitType.GE_WESPE, 7, 4, 0);
+
+ addUnit(gameStage, UnitType.US_AT_GUN, 1, 3, 0);
+ addUnit(gameStage, UnitType.US_INFANTRY, 2, 3, 0);
+ addUnit(gameStage, UnitType.US_PERSHING, 3, 3, 0);
+ addUnit(gameStage, UnitType.US_PERSHING_HQ, 4, 3, 0);
+ addUnit(gameStage, UnitType.US_PRIEST, 5, 3, 0);
+ addUnit(gameStage, UnitType.US_SHERMAN, 6, 3, 0);
+ addUnit(gameStage, UnitType.US_SHERMAN_HQ, 7, 3, 0);
+ addUnit(gameStage, UnitType.US_WOLVERINE, 8, 3, 0);
hud = new Stage(new ScreenViewport());
hud.addActor(fps);