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-rw-r--r--core/src/ch/asynk/tankontank/game/Config.java2
-rw-r--r--core/src/ch/asynk/tankontank/screens/OptionsScreen.java24
2 files changed, 26 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Config.java b/core/src/ch/asynk/tankontank/game/Config.java
index c562b50..1200f27 100644
--- a/core/src/ch/asynk/tankontank/game/Config.java
+++ b/core/src/ch/asynk/tankontank/game/Config.java
@@ -10,6 +10,7 @@ public class Config
public boolean showEnemyPossibilities;
public boolean debug;
public Battle battle;
+ public float fxVolume;
public Config()
{
@@ -21,5 +22,6 @@ public class Config
this.mustValidate = false;
this.showEnemyPossibilities = false;
this.battle = null;
+ this.fxVolume = 1f;
}
}
diff --git a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
index 506b27c..1d5f64b 100644
--- a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
@@ -3,6 +3,7 @@ package ch.asynk.tankontank.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
@@ -10,8 +11,10 @@ import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.List;
+import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
+import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.game.Battle;
@@ -41,6 +44,9 @@ public class OptionsScreen implements Screen
private CheckBox mustValidateCk;
private CheckBox showEnemyPossibilitiesCk;
private CheckBox debugCk;
+ private Label fxLabel;
+ private Label fxValue;
+ private Slider fxVolume;
private Label title2;
private List<Battle> scenarios;
@@ -67,6 +73,7 @@ public class OptionsScreen implements Screen
game.config.mustValidate = mustValidateCk.isChecked();
game.config.showEnemyPossibilities = showEnemyPossibilitiesCk.isChecked();
game.config.debug = debugCk.isChecked();
+ game.config.fxVolume = fxVolume.getValue();
game.config.battle = scenarios.getSelected();
}
@@ -87,6 +94,9 @@ public class OptionsScreen implements Screen
mustValidateCk = new CheckBox("Must Validate", game.skin);
showEnemyPossibilitiesCk = new CheckBox("Show Enemy Possibilities", game.skin);
debugCk = new CheckBox("Debug", game.skin);
+ fxLabel = new Label("FX volume", game.skin);
+ fxValue = new Label(String.format("%.1f", game.config.fxVolume), game.skin);
+ fxVolume = new Slider(0f, 1f, 0.1f, false, game.skin) ;
title2 = new Label("Scenarios", game.skin);
scenarios = new MyList(game.skin, game.factory.battles);
@@ -97,6 +107,7 @@ public class OptionsScreen implements Screen
mustValidateCk.setChecked(game.config.mustValidate);
showEnemyPossibilitiesCk.setChecked(game.config.showEnemyPossibilities);
debugCk.setChecked(game.config.debug);
+ fxVolume.setValue(game.config.fxVolume);
okButton.addListener(new InputListener() {
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
@@ -108,6 +119,12 @@ public class OptionsScreen implements Screen
}
});
+ fxVolume.addListener(new ChangeListener() {
+ public void changed (ChangeEvent event, Actor actor) {
+ fxValue.setText(String.format("%.1f", fxVolume.getValue()));
+ }
+ });
+
stage.addActor(title1);
stage.addActor(showMovesCk);
stage.addActor(showTargetsCk);
@@ -116,6 +133,9 @@ public class OptionsScreen implements Screen
stage.addActor(mustValidateCk);
stage.addActor(showEnemyPossibilitiesCk);
stage.addActor(debugCk);
+ stage.addActor(fxLabel);
+ stage.addActor(fxValue);
+ stage.addActor(fxVolume);
stage.addActor(okButton);
stage.addActor(title2);
stage.addActor(scenarios);
@@ -145,6 +165,10 @@ public class OptionsScreen implements Screen
showEnemyPossibilitiesCk.setPosition(x, y);
y -= 20f;
debugCk.setPosition(x, y);
+ y -= 20f;
+ fxLabel.setPosition(x, y);
+ fxVolume.setPosition((x + fxLabel.getWidth() + 10), y);
+ fxValue.setPosition((fxVolume.getX() + fxVolume.getWidth() + 10), y);
y -= 40f;
title2.setPosition((x - 20f), y);
y -= scenarios.getHeight();