diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameFactory.java | 30 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Unit.java | 13 |
2 files changed, 23 insertions, 20 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameFactory.java b/core/src/ch/asynk/tankontank/game/GameFactory.java index 43806cf..5ccb419 100644 --- a/core/src/ch/asynk/tankontank/game/GameFactory.java +++ b/core/src/ch/asynk/tankontank/game/GameFactory.java @@ -57,49 +57,49 @@ public class GameFactory implements Disposable Unit u = null; switch(t) { case GE_AT_GUN: - u = new Unit(Army.GE, false, 3, 8, 9, 1, geAtlas.findRegion("at-gun"), unitAtlas); + u = new Unit(Army.GE, false, 3, 8, 9, 1, geAtlas.findRegion("at-gun"), geAtlas.findRegion("head"), unitAtlas); break; case GE_INFANTRY: - u = new Unit(Army.GE, false, 1, 7, 10, 1, geAtlas.findRegion("infantry"), unitAtlas); + u = new Unit(Army.GE, false, 1, 7, 10, 1, geAtlas.findRegion("infantry"), geAtlas.findRegion("head"), unitAtlas); break; case GE_KINGTIGER: - u = new Unit(Army.GE, false, 3, 12, 1, geAtlas.findRegion("kingtiger"), unitAtlas); + u = new Unit(Army.GE, false, 3, 12, 1, geAtlas.findRegion("kingtiger"), geAtlas.findRegion("head"), unitAtlas); break; case GE_PANZER_IV: - u = new Unit(Army.GE, false, 2, 9, 2, geAtlas.findRegion("panzer-iv"), unitAtlas); + u = new Unit(Army.GE, false, 2, 9, 2, geAtlas.findRegion("panzer-iv"), geAtlas.findRegion("head"), unitAtlas); break; case GE_PANZER_IV_HQ: - u = new Unit(Army.GE, true, 2, 9, 2, geAtlas.findRegion("panzer-iv-hq"), unitAtlas); + u = new Unit(Army.GE, true, 2, 9, 2, geAtlas.findRegion("panzer-iv-hq"), geAtlas.findRegion("head"), unitAtlas); break; case GE_TIGER: - u = new Unit(Army.GE, false, 3, 11, 1, geAtlas.findRegion("tiger"), unitAtlas); + u = new Unit(Army.GE, false, 3, 11, 1, geAtlas.findRegion("tiger"), geAtlas.findRegion("head"), unitAtlas); break; case GE_WESPE: - u = new Unit(Army.GE, false, 5, 8, 1, geAtlas.findRegion("wespe"), unitAtlas); + u = new Unit(Army.GE, false, 5, 8, 1, geAtlas.findRegion("wespe"), geAtlas.findRegion("head"), unitAtlas); break; case US_AT_GUN: - u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("at-gun"), unitAtlas); + u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("at-gun"), usAtlas.findRegion("head"), unitAtlas); break; case US_INFANTRY: - u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("infantry"), unitAtlas); + u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("infantry"), usAtlas.findRegion("head"), unitAtlas); break; case US_PERSHING: - u = new Unit(Army.US, false, 3, 10, 2, usAtlas.findRegion("pershing"), unitAtlas); + u = new Unit(Army.US, false, 3, 10, 2, usAtlas.findRegion("pershing"), usAtlas.findRegion("head"), unitAtlas); break; case US_PERSHING_HQ: - u = new Unit(Army.US, true, 3, 10, 2, usAtlas.findRegion("pershing-hq"), unitAtlas); + u = new Unit(Army.US, true, 3, 10, 2, usAtlas.findRegion("pershing-hq"), usAtlas.findRegion("head"), unitAtlas); break; case US_PRIEST: - u = new Unit(Army.US, false, 5, 8, 1, usAtlas.findRegion("priest"), unitAtlas); + u = new Unit(Army.US, false, 5, 8, 1, usAtlas.findRegion("priest"), usAtlas.findRegion("head"), unitAtlas); break; case US_SHERMAN: - u = new Unit(Army.US, false, 2, 9, 2, usAtlas.findRegion("sherman"), unitAtlas); + u = new Unit(Army.US, false, 2, 9, 2, usAtlas.findRegion("sherman"), usAtlas.findRegion("head"), unitAtlas); break; case US_SHERMAN_HQ: - u = new Unit(Army.US, true, 2, 9, 2, usAtlas.findRegion("sherman-hq"), unitAtlas); + u = new Unit(Army.US, true, 2, 9, 2, usAtlas.findRegion("sherman-hq"), usAtlas.findRegion("head"), unitAtlas); break; case US_WOLVERINE: - u = new Unit(Army.US, false, 3, 8, 3, usAtlas.findRegion("wolverine"), unitAtlas); + u = new Unit(Army.US, false, 3, 8, 3, usAtlas.findRegion("wolverine"), usAtlas.findRegion("head"), unitAtlas); break; } diff --git a/core/src/ch/asynk/tankontank/game/Unit.java b/core/src/ch/asynk/tankontank/game/Unit.java index d9f0789..d4eaf5b 100644 --- a/core/src/ch/asynk/tankontank/game/Unit.java +++ b/core/src/ch/asynk/tankontank/game/Unit.java @@ -4,9 +4,12 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import ch.asynk.tankontank.engine.Pawn; +import ch.asynk.tankontank.engine.HeadedPawn; -public class Unit extends Pawn +public class Unit extends HeadedPawn { + public static final int DISABLED = 0; + public int rng; public int def; public int cdef; @@ -34,9 +37,9 @@ public class Unit extends Pawn } // hard tager - public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureRegion region, TextureAtlas atlas) + public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureRegion unit, TextureRegion head, TextureAtlas overlays) { - super(region, atlas); + super(unit, head, overlays); this.army = army; this.hq = hq; this.rng = range; @@ -46,9 +49,9 @@ public class Unit extends Pawn } // soft tager - public Unit(Army army, boolean hq, int range, int defense, int concealedDefense, int movementPoints, TextureRegion region, TextureAtlas atlas) + public Unit(Army army, boolean hq, int range, int defense, int concealedDefense, int movementPoints, TextureRegion unit, TextureRegion head, TextureAtlas overlays) { - super(region, atlas); + super(unit, head, overlays); this.army = army; this.hq = hq; this.rng = range; |