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-rw-r--r--core/src/ch/asynk/tankontank/game/battles/Factory.java6
1 files changed, 5 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java
index 05e53a7..fc3f2cb 100644
--- a/core/src/ch/asynk/tankontank/game/battles/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java
@@ -116,6 +116,7 @@ public class Factory implements Board.TileBuilder, Disposable
public Unit getUnit(UnitId id)
{
+ boolean regular = game.config.regularPawns;
Unit u = null;
UnitType ut = UnitType.HARD_TARGET;
UnitType utHq = UnitType.HARD_TARGET_HQ;
@@ -163,7 +164,10 @@ public class Factory implements Board.TileBuilder, Disposable
u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_SHERMAN:
- u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-sherman-head", pawnsAtlas, pawnOverlaysAtlas);
+ if (regular)
+ u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas);
+ else
+ u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman-values", "us-sherman-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_SHERMAN_HQ:
u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas);