diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/HexMap.java | 157 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/HexMapImage.java | 163 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/PawnImage.java | 4 |
3 files changed, 175 insertions, 149 deletions
diff --git a/core/src/ch/asynk/tankontank/game/HexMap.java b/core/src/ch/asynk/tankontank/game/HexMap.java index 32f3fb6..e1f3d7b 100644 --- a/core/src/ch/asynk/tankontank/game/HexMap.java +++ b/core/src/ch/asynk/tankontank/game/HexMap.java @@ -1,163 +1,26 @@ package ch.asynk.tankontank.game; -import java.util.ArrayDeque; - -import com.badlogic.gdx.Gdx; - -import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.scenes.scene2d.ui.Image; - import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.GridPoint2; import com.badlogic.gdx.math.GridPoint3; -public class HexMap extends Image +public interface HexMap { - static final int x0 = 83; // map offset - static final int y0 = 182; // map offset - static final int h = 110; // hex side - static final float dh = 53.6f; // hex top should be h/2 - static final int w = 189; // hex width - static final int dw = 94; // half hex should be w/2 - static final float H = h + dh; // total height - static final float slope = (dh / (float) dw); - - private int cols; - private int rows; - private ArrayDeque<Pawn>[][] cells; - - @SuppressWarnings("unchecked") - public HexMap(int cols, int rows, Texture texture) - { - super(texture); - cells = new ArrayDeque[rows][]; - for (int i = 0; i < rows; i++) { - if ((i % 2) == 1) cells[i] = new ArrayDeque[cols - 1]; - else cells[i] = new ArrayDeque[cols]; - } - this.cols = cols - 1; - this.rows = rows - 1; - } - - public Pawn getTopPawnAt(GridPoint2 cell) - { - return getTopPawnAt(cell.x, cell.y); - } - - private Pawn getTopPawnAt(int col, int row) - { - if ((col < 0) || (row < 0)) return null; - ArrayDeque<Pawn> st = cells[row][col]; - if ((st == null) || (st.size() == 0)) return null; - return st.getFirst(); - } - - public void setImageCenterAt(Image image, GridPoint2 cell) - { - float x = x0 + ((cell.x * w) + (w / 2)); - float y = y0 + ((cell.y * H) + (h / 2)); - if ((cell.y % 2) == 1) x += dw; - image.setCenterPosition(x, y); - } - - // public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell) - // { - // return getPawnPosAt(pawn, cell.x, cell.y); - // } - - public Vector2 getPawnPosAt(Pawn pawn, GridPoint3 cell) - { - return getPawnPosAt(pawn, cell.x, cell.y); - } - - private Vector2 getPawnPosAt(Pawn pawn, int col, int row) - { - float x = x0 + ((col * w) + ((w - pawn.getHeight()) / 2)); - float y = y0 + ((row * H) + ((h - pawn.getWidth()) / 2)); - if ((row % 2) == 1) x += dw; - return new Vector2(x, y); - } - - private void removePawnFrom(Pawn pawn, int col, int row) - { - if ((col> 0) && (row > 0)) { - ArrayDeque<Pawn> st = cells[row][col]; - if ((st == null) || (st.size() == 0)) - Gdx.app.error("GameScreen", "remove pawn from " + col + ";" + row + " but pawn stack is empty"); - else - st.remove(pawn); - } - } - - public void setPawnOn(Pawn pawn, GridPoint3 cell) - { - setPawnOn(pawn, cell.x, cell.y, cell.z); - } + // Gfx related - private void setPawnOn(Pawn pawn, int col, int row, int angle) - { - GridPoint3 prev = pawn.getBoardPosition(); - if (prev != null) removePawnFrom(pawn, prev.x, prev.y); + public float getHeight(); - Vector2 pos = getPawnPosAt(pawn, col, row); - pawn.setPosition(pos.x, pos.y); - pawn.setRotation(angle); + public float getWidth(); - ArrayDeque<Pawn> st = cells[row][col]; - if (st == null) st = cells[row][col] = new ArrayDeque<Pawn>(); - st.push(pawn); - pawn.setZIndex(st.size()); - } + // Map related - public GridPoint2 getCellAt(GridPoint2 cell, float cx, float cy) - { - // compute row - int row; - boolean oddRow = true; - float y = (cy - y0); - if (y < 0.f) { - row = -1; - } else { - row = (int) (y / H); - oddRow = ((row % 2) == 1); - } + public Pawn getTopPawnAt(GridPoint2 hex); - // compute col - int col; - float x = (cx - x0); - if (oddRow) x -= dw; - if (x < 0.f) { - col = -1; - } else { - col = (int) (x / w); - } + public Vector2 getHexCenterAt(GridPoint2 hex); - // check upper boundaries - float dy = (y - (row * H)); - if (dy > h) { - dy -= h; - float dx = (x - (col * w)); - if (dx < dw) { - if ((dx * slope) < dy) { - row += 1; - if (!oddRow) col -= 1; - oddRow = !oddRow; - } - } else { - if (((w - dx) * slope) < dy) { - row += 1; - if (oddRow) col += 1; - oddRow = !oddRow; - } - } - } + public Vector2 getPawnPosAt(Pawn pawn, GridPoint3 hex); - // validate cell - if ((col < 0) || (row < 0) || (row > rows) || (col > cols) || (oddRow && ((col +1)> cols))) - cell.set(-1, -1); - else - cell.set(col, row); + public void setPawnAt(Pawn pawn, GridPoint3 hex); - return cell; - } + public GridPoint2 getHexAt(GridPoint2 hex, float x, float y); } diff --git a/core/src/ch/asynk/tankontank/game/HexMapImage.java b/core/src/ch/asynk/tankontank/game/HexMapImage.java new file mode 100644 index 0000000..60e218f --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/HexMapImage.java @@ -0,0 +1,163 @@ +package ch.asynk.tankontank.game; + +import java.util.ArrayDeque; + +import com.badlogic.gdx.Gdx; + +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.scenes.scene2d.ui.Image; + +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.math.GridPoint2; +import com.badlogic.gdx.math.GridPoint3; + +public class HexMapImage extends Image implements HexMap +{ + static final int x0 = 83; // map offset + static final int y0 = 182; // map offset + static final int h = 110; // hex side + static final float dh = 53.6f; // hex top should be h/2 + static final int w = 189; // hex width + static final int dw = 94; // half hex should be w/2 + static final float H = h + dh; // total height + static final float slope = (dh / (float) dw); + + private int cols; + private int rows; + private ArrayDeque<Pawn>[][] cells; + + @SuppressWarnings("unchecked") + public HexMapImage(int cols, int rows, Texture texture) + { + super(texture); + cells = new ArrayDeque[rows][]; + for (int i = 0; i < rows; i++) { + if ((i % 2) == 1) cells[i] = new ArrayDeque[cols - 1]; + else cells[i] = new ArrayDeque[cols]; + } + this.cols = cols - 1; + this.rows = rows - 1; + } + + public Pawn getTopPawnAt(GridPoint2 cell) + { + return getTopPawnAt(cell.x, cell.y); + } + + private Pawn getTopPawnAt(int col, int row) + { + if ((col < 0) || (row < 0)) return null; + ArrayDeque<Pawn> st = cells[row][col]; + if ((st == null) || (st.size() == 0)) return null; + return st.getFirst(); + } + + public Vector2 getHexCenterAt(GridPoint2 cell) + { + float x = x0 + ((cell.x * w) + (w / 2)); + float y = y0 + ((cell.y * H) + (h / 2)); + if ((cell.y % 2) == 1) x += dw; + return new Vector2(x, y); + } + + // public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell) + // { + // return getPawnPosAt(pawn, cell.x, cell.y); + // } + + public Vector2 getPawnPosAt(Pawn pawn, GridPoint3 cell) + { + return getPawnPosAt(pawn, cell.x, cell.y); + } + + private Vector2 getPawnPosAt(Pawn pawn, int col, int row) + { + float x = x0 + ((col * w) + ((w - pawn.getHeight()) / 2)); + float y = y0 + ((row * H) + ((h - pawn.getWidth()) / 2)); + if ((row % 2) == 1) x += dw; + return new Vector2(x, y); + } + + private void removePawnFrom(Pawn pawn, int col, int row) + { + if ((col> 0) && (row > 0)) { + ArrayDeque<Pawn> st = cells[row][col]; + if ((st == null) || (st.size() == 0)) + Gdx.app.error("GameScreen", "remove pawn from " + col + ";" + row + " but pawn stack is empty"); + else + st.remove(pawn); + } + } + + public void setPawnAt(Pawn pawn, GridPoint3 cell) + { + setPawnAt(pawn, cell.x, cell.y, cell.z); + } + + private void setPawnAt(Pawn pawn, int col, int row, int angle) + { + GridPoint3 prev = pawn.getBoardPosition(); + if (prev != null) removePawnFrom(pawn, prev.x, prev.y); + + Vector2 pos = getPawnPosAt(pawn, col, row); + pawn.setPosition(pos.x, pos.y); + pawn.setRotation(angle); + + ArrayDeque<Pawn> st = cells[row][col]; + if (st == null) st = cells[row][col] = new ArrayDeque<Pawn>(); + st.push(pawn); + pawn.setZIndex(st.size()); + } + + public GridPoint2 getHexAt(GridPoint2 cell, float cx, float cy) + { + // compute row + int row; + boolean oddRow = true; + float y = (cy - y0); + if (y < 0.f) { + row = -1; + } else { + row = (int) (y / H); + oddRow = ((row % 2) == 1); + } + + // compute col + int col; + float x = (cx - x0); + if (oddRow) x -= dw; + if (x < 0.f) { + col = -1; + } else { + col = (int) (x / w); + } + + // check upper boundaries + float dy = (y - (row * H)); + if (dy > h) { + dy -= h; + float dx = (x - (col * w)); + if (dx < dw) { + if ((dx * slope) < dy) { + row += 1; + if (!oddRow) col -= 1; + oddRow = !oddRow; + } + } else { + if (((w - dx) * slope) < dy) { + row += 1; + if (oddRow) col += 1; + oddRow = !oddRow; + } + } + } + + // validate cell + if ((col < 0) || (row < 0) || (row > rows) || (col > cols) || (oddRow && ((col +1)> cols))) + cell.set(-1, -1); + else + cell.set(col, row); + + return cell; + } +} diff --git a/core/src/ch/asynk/tankontank/game/PawnImage.java b/core/src/ch/asynk/tankontank/game/PawnImage.java index f98f86b..0f7a77d 100644 --- a/core/src/ch/asynk/tankontank/game/PawnImage.java +++ b/core/src/ch/asynk/tankontank/game/PawnImage.java @@ -46,7 +46,7 @@ public class PawnImage extends Image implements Pawn if ((hex.x == -1) || (hex.y == -1)) { resetMoves(); } else { - map.setPawnOn(this, hex); + map.setPawnAt(this, hex); path.push(hex); } } @@ -65,7 +65,7 @@ public class PawnImage extends Image implements Pawn seq.addAction( Actions.run(new Runnable() { @Override public void run() { - map.setPawnOn(self, finalHex); + map.setPawnAt(self, finalHex); path.push(finalHex); } })); |