diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java | 171 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/Factory.java | 2 |
2 files changed, 173 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java b/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java new file mode 100644 index 0000000..0fed2a3 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java @@ -0,0 +1,171 @@ +package ch.asynk.tankontank.game.battles; + +import ch.asynk.tankontank.game.Ctrl; +import ch.asynk.tankontank.game.Map; +import ch.asynk.tankontank.game.Hex; +import ch.asynk.tankontank.game.Army; +import ch.asynk.tankontank.game.Player; +import ch.asynk.tankontank.game.State.StateType; +import ch.asynk.tankontank.game.Unit; +import ch.asynk.tankontank.game.Unit.UnitId; +import ch.asynk.tankontank.game.hud.Position; +import ch.asynk.tankontank.engine.Tile; +import ch.asynk.tankontank.engine.TileSet; +import ch.asynk.tankontank.engine.Zone; +import ch.asynk.tankontank.engine.Orientation; + +public class BattleStabToTheFlank extends BattleCommon +{ + public BattleStabToTheFlank(Factory factory) + { + super(factory); + name = "Stab To The Flank"; + } + + @Override + public Map getMap() + { + return factory.getMap(Factory.MapType.MAP_B); + } + + @Override + public Position getHudPosition(Player player) + { + return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); + } + + @Override + public Player getPlayer(boolean first, boolean deploymentPhase) + { + if (deploymentPhase) + return (first ? usPlayer : gePlayer); + else + return (first ? usPlayer : gePlayer); + } + + @Override + public StateType getState(Player player) + { + if (player.getTurn() == 0) + return StateType.DEPLOYMENT; + return StateType.SELECT; + } + + @Override + public boolean deploymentDone(Player player) + { + int n = player.reinforcement(); + if (n == 0) { + player.deploymentDone(); + return true; + } + return false; + } + + public Player checkVictory(Ctrl ctrl) + { + if (ctrl.opponent.unitsLeft() == 0) + return ctrl.player; + + if ((ctrl.player.getTurn() < 9) || (ctrl.opponent.getTurn() < 9)) + return null; + + int gePoints = usPlayer.casualties(); + int usPoints = gePlayer.casualties(); + + int escaped = usPlayer.escaped(); + if (escaped == 0) + gePoints += 1; + else + usPoints += escaped; + + for (Tile tile : objectives) { + Unit unit = ((Hex) tile).getUnit(); + if ((unit != null) && unit.is(Army.US)) + usPoints += 1; + } + + if (usPoints > gePoints) + return usPlayer; + else + return gePlayer; + } + + @Override + public boolean getReinforcement(Ctrl ctrl, Map map) + { + if (ctrl.player.is(Army.US)) + return false; + if (ctrl.player.getTurn() != 3) + return false; + + Zone geEntry = new Zone(map, 9); + geEntry.allowedMoves = (Orientation.SOUTH_WEST.s | Orientation.NORTH_WEST.s); + for (int i = 0; i < 10; i++) + geEntry.add(map.getHex(i, 0)); + addEntryZone(geEntry); + + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER, true); + + return true; + } + + @Override + public void setup(Ctrl ctrl, Map map) + { + objectives = new TileSet(map, 2); + objectives.add(map.getHex(5, 3)); + objectives.add(map.getHex(6, 4)); + objectives.enable(Hex.OBJECTIVE, true); + + Zone geEntry = new Zone(map, 57); + geEntry.orientation = Orientation.NORTH_WEST; + for (int i = 3; i < 12; i++) + geEntry.add(map.getHex(i, 5)); + for (int i = 2; i < 12; i++) + geEntry.add(map.getHex(i, 4)); + for (int i = 2; i < 11; i++) + geEntry.add(map.getHex(i, 3)); + for (int i = 1; i < 11; i++) + geEntry.add(map.getHex(i, 2)); + for (int i = 1; i < 10; i++) + geEntry.add(map.getHex(i, 1)); + for (int i = 0; i < 10; i++) + geEntry.add(map.getHex(i, 0)); + + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_WESPE); + addReinforcement(gePlayer, geEntry, UnitId.GE_AT_GUN); + addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY); + + Zone usExit = new Zone(map, 10); + usExit.orientation = Orientation.NORTH_EAST; + for (int i = 0; i < 10; i++) + geEntry.add(map.getHex(i, 0)); + addExitZone(usExit); + + Zone usEntry = new Zone(map, 19); + usEntry.orientation = Orientation.SOUTH; + for (int i = 4; i < 13; i++) { + usEntry.add(map.getHex(i, 8)); + usEntry.add(map.getHex(i, 7)); + } + usEntry.add(map.getHex(13, 8)); + addEntryZone(usEntry); + + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_INFANTRY); + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_INFANTRY); + addReinforcement(usPlayer, usEntry, usExit, UnitId.US_PRIEST); + } +} diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index 59b748e..fcdf8b5 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -17,6 +17,7 @@ import ch.asynk.tankontank.game.battles.BattleHeadToHead; import ch.asynk.tankontank.game.battles.BattleFrontalAssault; import ch.asynk.tankontank.game.battles.BattleLastStand; import ch.asynk.tankontank.game.battles.BattleCounterAttack; +import ch.asynk.tankontank.game.battles.BattleStabToTheFlank; public class Factory implements Board.TileBuilder, Disposable { @@ -46,6 +47,7 @@ public class Factory implements Board.TileBuilder, Disposable new BattleFrontalAssault(this), new BattleLastStand(this), new BattleCounterAttack(this), + new BattleStabToTheFlank(this), }; } |