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-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleTest.java28
1 files changed, 18 insertions, 10 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleTest.java b/core/src/ch/asynk/tankontank/game/battles/BattleTest.java
index 16f537e..468f860 100644
--- a/core/src/ch/asynk/tankontank/game/battles/BattleTest.java
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleTest.java
@@ -63,15 +63,17 @@ public class BattleTest extends BattleCommon
return true;
}
- private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation)
+ private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, Zone exitZone)
{
- return setUnit(map, player, unitId, col, row, orientation, false);
+ return setUnit(map, player, unitId, col, row, orientation, false, exitZone);
}
- private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean ace)
+ private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean ace, Zone exitZone)
{
Unit u = factory.getUnit(unitId);
u.setAce(ace);
+ if (exitZone != null)
+ unitExit.put(u, exitZone);
player.addUnit(u);
map.setOnBoard(u, map.getHex(col, row), orientation);
return u;
@@ -83,7 +85,7 @@ public class BattleTest extends BattleCommon
map.addObjective(6, 4, Army.NONE);
map.addHoldObjective(5, 3, Army.NONE);
- setUnit(map, gePlayer, UnitId.GE_TIGER, 6, 4, Orientation.NORTH);
+ setUnit(map, gePlayer, UnitId.GE_TIGER, 6, 4, Orientation.NORTH, null);
Zone geEntry = new Zone(map, 6);
geEntry.orientation = Orientation.NORTH;
geEntry.add(map.getHex(1, 2));
@@ -95,13 +97,19 @@ public class BattleTest extends BattleCommon
addEntryZone(geEntry);
addReinforcement(gePlayer, geEntry, UnitId.GE_AT_GUN);
+ Zone usExit = new Zone(map, 9);
+ usExit.orientation = Orientation.NORTH;
+ usExit.add(map.getHex(11, 4));
+ usExit.add(map.getHex(12, 6));
+ addExitZone(usExit);
+
usPlayer.casualty(factory.getUnit(UnitId.US_SHERMAN_HQ));
- setUnit(map, usPlayer, UnitId.US_PRIEST, 10, 8, Orientation.SOUTH_EAST);
- setUnit(map, usPlayer, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true);
- setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 8, 4, Orientation.SOUTH);
- setUnit(map, usPlayer, UnitId.US_WOLVERINE, 9, 7, Orientation.SOUTH_EAST);
- setUnit(map, usPlayer, UnitId.US_SHERMAN, 6, 6, Orientation.NORTH_EAST);
- setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_WEST);
+ setUnit(map, usPlayer, UnitId.US_PRIEST, 10, 8, Orientation.SOUTH_EAST, usExit);
+ setUnit(map, usPlayer, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true, usExit);
+ setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 8, 4, Orientation.SOUTH, usExit);
+ setUnit(map, usPlayer, UnitId.US_WOLVERINE, 9, 7, Orientation.SOUTH_EAST, usExit);
+ setUnit(map, usPlayer, UnitId.US_SHERMAN, 6, 6, Orientation.NORTH_EAST, usExit);
+ setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_WEST, usExit);
usPlayer.turnEnd();
}
}