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-rw-r--r--core/src/ch/asynk/tankontank/engine/SearchBoard.java44
1 files changed, 33 insertions, 11 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/SearchBoard.java b/core/src/ch/asynk/tankontank/engine/SearchBoard.java
index c628363..c39cb0d 100644
--- a/core/src/ch/asynk/tankontank/engine/SearchBoard.java
+++ b/core/src/ch/asynk/tankontank/engine/SearchBoard.java
@@ -345,30 +345,52 @@ public class SearchBoard
return targets;
}
- public boolean canAttack(Pawn pawn, int col0, int row0, int col1, int row1)
+ public boolean buildAttack(Pawn pawn, Pawn target, int col0, int row0, int col1, int row1)
{
- Node from = getNode(col0, row0);
- Node to = getNode(col1, row1);
- Tile tile = board.getTile(col0, row0);
+ pawn.attack.isClear = false;
+ pawn.attack.target = target;
+ pawn.attack.distance = distance(col0, row0, col1, row1);
+
+ if (pawn.attack.distance > pawn.getAttackRangeFrom(board.getTile(col0, row0)))
+ return false;
- if (distance(from, to) > pawn.getAttackRangeFrom(tile))
+ List<Node> los = lineOfSight(col0, row0, col1, row1);
+ Node last = los.get(los.size() -1);
+ if ((last.col != col1) || (last.row != row1))
return false;
- return hasClearLineOfSight(from, to, pawn.getAngleOfAttack());
+
+ if (!validatePathAngle(pawn.getAngleOfAttack(), los)) {
+ System.err.println("angleOfAttack is not respected");
+ return false;
+ }
+
+ pawn.attack.isClear = true;
+ pawn.attack.isFlankAttack = isFlankAttack(target.getFlankSides(), los);
+
+ return true;
}
private boolean hasClearLineOfSight(Node from, Node to, int angleOfAttack)
{
- List<Node> nodes = lineOfSight(from.col, from.row, to.col, to.row);
- Node last = nodes.get(nodes.size() -1);
+ List<Node> los = lineOfSight(from.col, from.row, to.col, to.row);
+ Node last = los.get(los.size() -1);
if ((last.col != to.col) || (last.row != to.row))
return false;
- return validatePathAngle(angleOfAttack, nodes);
+ return validatePathAngle(angleOfAttack, los);
+ }
+
+ private boolean isFlankAttack(int angle, List<Node> los)
+ {
+ Node from = los.get(los.size() - 2);
+ Node to = los.get(los.size() - 1);
+ Orientation o = Orientation.fromMove(to.col, to.row, from.col, from.row);
+ return o.isInSides(angle);
}
- public boolean validatePathAngle(int angle, List<Node> nodes)
+ private boolean validatePathAngle(int angle, List<Node> los)
{
Node prev = null;
- for (Node next : nodes) {
+ for (Node next : los) {
if (prev != null) {
Orientation o = Orientation.fromMove(prev.col, prev.row, next.col, next.row);
if (!o.isInSides(angle))