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-rw-r--r--core/src/ch/asynk/tankontank/engine/Board.java27
-rw-r--r--core/src/ch/asynk/tankontank/engine/Pawn.java18
-rw-r--r--core/src/ch/asynk/tankontank/engine/Tile.java13
-rw-r--r--core/src/ch/asynk/tankontank/game/Hex.java5
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java7
5 files changed, 32 insertions, 38 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Board.java b/core/src/ch/asynk/tankontank/engine/Board.java
index a3eeaa0..7c77c75 100644
--- a/core/src/ch/asynk/tankontank/engine/Board.java
+++ b/core/src/ch/asynk/tankontank/engine/Board.java
@@ -24,6 +24,25 @@ import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
public abstract class Board extends Image implements Disposable
{
+ public enum Orientation
+ {
+ KEEP(0, 0),
+ NORTH(-90, 1),
+ NORTH_EAST(-150, 2),
+ SOUTH_EAST(150, 3),
+ SOUTH(90, 4),
+ SOUTH_WEST (30, 5),
+ NORTH_WEST(-30, 6);
+
+ public static int offset = 0;
+ private final int r;
+ public final int s;
+
+ Orientation(int r, int s) { this.r = r; this.s = s; }
+
+ public float r() { return offset + r; }
+ }
+
public static class Config
{
public int cols;
@@ -226,7 +245,7 @@ public abstract class Board extends Image implements Disposable
return new Vector2(x, y);
}
- public void setPawnAt(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
+ public void setPawnAt(final Pawn pawn, final int col, final int row, Orientation o)
{
Vector2 pos = getPawnPosAt(pawn, col, row);
pawn.pushMove(pos.x, pos.y, o);
@@ -236,15 +255,15 @@ public abstract class Board extends Image implements Disposable
public void movePawnTo(Pawn pawn, Vector3 coords)
{
GridPoint2 hex = getHexAt(null, coords.x, coords.y);
- movePawnTo(pawn, hex.x, hex.y, Pawn.Orientation.KEEP);
+ movePawnTo(pawn, hex.x, hex.y, Orientation.KEEP);
}
public void movePawnTo(Pawn pawn, GridPoint2 hex)
{
- movePawnTo(pawn, hex.x, hex.y, Pawn.Orientation.KEEP);
+ movePawnTo(pawn, hex.x, hex.y, Orientation.KEEP);
}
- public void movePawnTo(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
+ public void movePawnTo(final Pawn pawn, final int col, final int row, Orientation o)
{
GridPoint2 prev = getHexAt(pawn.getLastPosition());
removePawnFrom(pawn, prev.x, prev.y);
diff --git a/core/src/ch/asynk/tankontank/engine/Pawn.java b/core/src/ch/asynk/tankontank/engine/Pawn.java
index 204bc97..3061346 100644
--- a/core/src/ch/asynk/tankontank/engine/Pawn.java
+++ b/core/src/ch/asynk/tankontank/engine/Pawn.java
@@ -15,20 +15,6 @@ import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
public abstract class Pawn extends Image implements Disposable
{
- public enum Orientation
- {
- KEEP(0),
- NORTH_WEST(30),
- WEST(90),
- SOUTH_WEST(150),
- NORTH_EAST (-30),
- EAST(-90),
- SOUTH_EAST(-150);
-
- public final int v;
- Orientation(int v) { this.v = v; }
- }
-
private static final float MOVE_TIME = 0.3f;
private ArrayDeque<Vector3> path = new ArrayDeque<Vector3>();
@@ -51,9 +37,9 @@ public abstract class Pawn extends Image implements Disposable
path.push(v);
}
- public void pushMove(float x, float y, Pawn.Orientation o)
+ public void pushMove(float x, float y, Board.Orientation o)
{
- float r = ((o == Pawn.Orientation.KEEP) ? getRotation() : o.v);
+ float r = ((o == Board.Orientation.KEEP) ? getRotation() : o.r());
setPosition(x, y, r);
Vector3 v = new Vector3(x, y, r);
if ((path.size() == 0) || (!v.equals(path.getFirst())))
diff --git a/core/src/ch/asynk/tankontank/engine/Tile.java b/core/src/ch/asynk/tankontank/engine/Tile.java
index 94f3435..96c6d60 100644
--- a/core/src/ch/asynk/tankontank/engine/Tile.java
+++ b/core/src/ch/asynk/tankontank/engine/Tile.java
@@ -12,19 +12,6 @@ import ch.asynk.tankontank.engine.gfx.StackedImages;
public abstract class Tile implements BasicDrawable
{
- public enum Side
- {
- WEST(1),
- NORTH_WEST(2),
- NORTH_EAST (4),
- EAST(8),
- SOUTH_EAST(16),
- SOUTH_WEST(32);
-
- public final int v;
- Side(int v) { this.v = v; }
- }
-
private StackedImages overlays;
private ArrayDeque<Pawn> stack;
diff --git a/core/src/ch/asynk/tankontank/game/Hex.java b/core/src/ch/asynk/tankontank/game/Hex.java
index ae6499e..c2b9be6 100644
--- a/core/src/ch/asynk/tankontank/game/Hex.java
+++ b/core/src/ch/asynk/tankontank/game/Hex.java
@@ -3,6 +3,7 @@ package ch.asynk.tankontank.game;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.engine.Tile;
+import ch.asynk.tankontank.engine.Board;
public class Hex extends Tile
{
@@ -31,9 +32,9 @@ public class Hex extends Tile
this.roads = roads;
}
- public int costFrom(Side side)
+ public int costFrom(Board.Orientation side)
{
- if (side.v == (roads & side.v)) return 1;
+ if (side.s == (roads & side.s)) return 1;
int c = 0;
switch(terrain) {
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 6204446..3d82ab9 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -32,6 +32,7 @@ import ch.asynk.tankontank.game.GameFactory;
import ch.asynk.tankontank.game.GameFactory.UnitType;
import ch.asynk.tankontank.game.Map;
+import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Pawn;
public class GameScreen implements Screen
@@ -79,7 +80,7 @@ public class GameScreen implements Screen
debugShapes = new ShapeRenderer();
- Pawn.Orientation o = Pawn.Orientation.EAST;
+ Board.Orientation o = Board.Orientation.NORTH;
addUnit(1, 7, o, UnitType.GE_AT_GUN);
addUnit(1, 6, o, UnitType.GE_INFANTRY);
addUnit(1, 5, o, UnitType.GE_KINGTIGER);
@@ -88,7 +89,7 @@ public class GameScreen implements Screen
addUnit(1, 2, o, UnitType.GE_TIGER);
addUnit(1, 1, o, UnitType.GE_WESPE);
- o = Pawn.Orientation.WEST;
+ o = Board.Orientation.SOUTH;
addUnit(9, 7, o, UnitType.US_AT_GUN);
addUnit(9, 6, o, UnitType.US_INFANTRY);
addUnit(9, 5, o, UnitType.US_PERSHING);
@@ -104,7 +105,7 @@ public class GameScreen implements Screen
Gdx.input.setInputProcessor(getMultiplexer());
}
- private void addUnit(int col, int row, Pawn.Orientation o, UnitType t)
+ private void addUnit(int col, int row, Board.Orientation o, UnitType t)
{
Pawn p = GameFactory.getUnit(t);
map.setPawnAt(p, col, row, o);