diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
6 files changed, 328 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java new file mode 100644 index 0000000..356e4eb --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java @@ -0,0 +1,58 @@ +package ch.asynk.tankontank.game; + +import ch.asynk.tankontank.game.Map; + +public class GameCtrl +{ + private GameState noneState = new GameStateNone(); + private GameState pathState = new GameStatePath(); + private GameState directionState = new GameStateDirection(); + + private GameState state; + + public GameCtrl(Map map) + { + this.noneState = new GameStateNone(this, map); + this.pathState = new GameStatePath(); + this.directionState = new GameStateDirection(); + + this.state = noneState; + } + + public void setState(GameState.State state, boolean forward) + { + switch(state) { + case NONE: + this.state = noneState; + break; + case PATH: + this.state = pathState; + break; + case DIRECTION: + this.state = directionState; + break; + default: + break; + } + + if (forward) + this.state.touchDown(); + } + + public void touchDown(float x, float y) + { + if (GameStateCommon.down(x, y)) + state.touchDown(); + } + + public void touchUp(float x, float y) + { + if (GameStateCommon.up(x, y)) + state.touchUp(); + } + + public boolean drag(float dx, float dy) + { + return state.drag(dx, dy); + } +} diff --git a/core/src/ch/asynk/tankontank/game/GameState.java b/core/src/ch/asynk/tankontank/game/GameState.java new file mode 100644 index 0000000..b53195a --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/GameState.java @@ -0,0 +1,18 @@ +package ch.asynk.tankontank.game; + +public interface GameState +{ + enum State { + NONE, + PATH, + DIRECTION + }; + + public void abort(); + + public void touchDown(); + + public void touchUp(); + + public boolean drag(float dx, float dy); +} diff --git a/core/src/ch/asynk/tankontank/game/GameStateCommon.java b/core/src/ch/asynk/tankontank/game/GameStateCommon.java new file mode 100644 index 0000000..79395eb --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/GameStateCommon.java @@ -0,0 +1,82 @@ +package ch.asynk.tankontank.game; + +import com.badlogic.gdx.math.GridPoint2; + +import ch.asynk.tankontank.engine.Pawn; +import ch.asynk.tankontank.engine.Tile; + +public abstract class GameStateCommon implements GameState +{ + protected static GameCtrl ctrl; + protected static Map map; + protected static Pawn pawn; + protected static Tile tile; + protected static GridPoint2 hex = new GridPoint2(0, 0); + + protected static GridPoint2 downHex = new GridPoint2(-1, -1); + protected static GridPoint2 upHex = new GridPoint2(-1, -1); + + protected GameStateCommon() + { + } + + public GameStateCommon(GameCtrl ctrl, Map map) + { + this.ctrl = ctrl; + this.map = map; + } + + // downHex + + protected static boolean downHexInMap() + { + if (downHex.x == -1) return false; + return !map.isOffMap(downHex); + } + + protected static boolean down(float x, float y) + { + map.getHexAt(downHex, x, y); + return downHexInMap(); + } + + protected static boolean up(float x, float y) + { + map.getHexAt(upHex, x, y); + return downHexInMap(); + } + + // pawn + + protected void setPawn() + { + pawn = map.getTopPawnAt(hex); + } + + // hex + + protected void setHex() + { + hex.set(downHex.x, downHex.y); + } + + protected boolean hexHasUnit() + { + return map.hasUnits(hex); + } + + protected void unselectHex() + { + map.enableOverlayOn(hex, Hex.BLUE, false); + } + + protected void selectHex() + { + map.enableOverlayOn(hex, Hex.BLUE, true); + } + + // protected Hex getHex(int col, int row) + // { + // return (Hex) map.getTile(col, row); + // } +} diff --git a/core/src/ch/asynk/tankontank/game/GameStateDirection.java b/core/src/ch/asynk/tankontank/game/GameStateDirection.java new file mode 100644 index 0000000..733ccab --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/GameStateDirection.java @@ -0,0 +1,29 @@ +package ch.asynk.tankontank.game; + +public class GameStateDirection implements GameState +{ + @Override + public boolean drag(float dx, float dy) + { + return false; + } + + @Override + public void touchDown() + { + System.out.println("GameStateDirection: touchDown()"); + // enableOverlayOn(to.x, to.y, Hex.ROSE, enable); + } + + @Override + public void touchUp() + { + System.out.println("GameStateDirection: touchUp()"); + } + + @Override + public void abort() + { + System.err.println("GameStateDirection: abort"); + } +} diff --git a/core/src/ch/asynk/tankontank/game/GameStateNone.java b/core/src/ch/asynk/tankontank/game/GameStateNone.java new file mode 100644 index 0000000..61a9d21 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/GameStateNone.java @@ -0,0 +1,55 @@ +package ch.asynk.tankontank.game; + +import ch.asynk.tankontank.game.Map; + +public class GameStateNone extends GameStateCommon +{ + public GameStateNone() + { + super(); + } + + public GameStateNone(GameCtrl ctrl, Map map) + { + super(ctrl, map); + } + + @Override + public boolean drag(float dx, float dy) + { + return false; + } + + @Override + public void touchDown() + { + System.out.println("GameStateNone: touchDown()"); + if (map.isInPossibleMoves(downHex)) { + ctrl.setState(State.PATH, true); + } else { + unselectHex(); + setHex(); + selectHex(); + if (hexHasUnit()) { + setPawn(); + map.showPossibleActions(pawn, hex, true); + } else { + map.showPossibleActions(pawn, hex, false); + } + } + } + + @Override + public void touchUp() + { + System.out.println("GameStateNone: touchUp()"); + if (!hexHasUnit()) + unselectHex(); + } + + @Override + public void abort() + { + System.err.println("GameStateNone: abort"); + } +} diff --git a/core/src/ch/asynk/tankontank/game/GameStatePath.java b/core/src/ch/asynk/tankontank/game/GameStatePath.java new file mode 100644 index 0000000..d7d5b4c --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/GameStatePath.java @@ -0,0 +1,86 @@ +package ch.asynk.tankontank.game; + +import com.badlogic.gdx.math.GridPoint2; + +public class GameStatePath extends GameStateCommon +{ + private GridPoint2 from = new GridPoint2(-1, -1); + private GridPoint2 to = new GridPoint2(-1, -1); + + @Override + public boolean drag(float dx, float dy) + { + return false; + } + + @Override + public void touchDown() + { + System.out.println("GameStatePath: touchDown()"); + int s = map.possiblePathsSize(); + if (s == 0) { + s = buildPaths(); + } else { + if (map.isInPossiblePaths(downHex)) { + s = togglePoint(); + } else { + s = reset(false); + } + } + + if (s == 1) { + map.enableFinalPath(true); + ctrl.setState(State.DIRECTION, true); + } + } + + @Override + public void touchUp() + { + System.out.println("GameStatePath: touchUp()"); + } + + @Override + public void abort() + { + System.err.println("GameStatePath: abort"); + } + + private int buildPaths() + { + from.set(hex.x, hex.y); + to.set(downHex.x, downHex.y); + int s = map.buildPossiblePaths(pawn, from, to); + map.enablePossibleMoves(false); + map.toggleDotOverlay(downHex); + map.enablePossiblePaths(true, true); + return s; + } + + private int togglePoint() + { + int s = 0; + if ((downHex.x == from.x) && (downHex.y == from.y)) { + s = map.possiblePathsSize(); + } else if ((downHex.x == to.x) && (downHex.y == to.y)) { + s = reset(true); + } else { + map.enablePossiblePaths(false, true); + map.toggleDotOverlay(downHex); + s = map.possiblePathsPointToggle(downHex); + map.enablePossiblePaths(true, true); + } + return s; + } + + private int reset(boolean showMoves) + { + to.set(-1, -1); + from.set(-1, -1); + map.clearPossibles(); + if (showMoves) + map.enablePossibleMoves(true); + ctrl.setState(State.NONE, false); + return -1; + } +} |