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-rw-r--r--core/src/ch/asynk/tankontank/engine/gfx/animations/FireAnimation.java73
-rw-r--r--core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java80
-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java7
3 files changed, 94 insertions, 66 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/FireAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/FireAnimation.java
new file mode 100644
index 0000000..26c8e6c
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/FireAnimation.java
@@ -0,0 +1,73 @@
+package ch.asynk.tankontank.engine.gfx.animations;
+
+import java.util.Random;
+
+import com.badlogic.gdx.audio.Sound;
+import com.badlogic.gdx.graphics.Texture;
+
+public class FireAnimation
+{
+ public static Random random = new Random();
+
+ public static Sprites tankFire;
+ public static Sprites explosion;
+
+ public static Sound tankFireSnd;
+ public static Sound tankFireSndLong;
+ public static Sound explosionSnd;
+ public static Sound explosionSndLong;
+
+ public static double tankFireSndLongId;
+ public static double explosionSndLongId;
+
+ public static void init(
+ Texture tankFireT, int sCols, int sRows,
+ Texture explosionT, int eCols, int eRows,
+ Sound tankFireS,
+ Sound tankFireLongS,
+ Sound explosionS,
+ Sound explosionLongS)
+ {
+ tankFire = new Sprites(tankFireT, sCols, sRows);
+ explosion = new Sprites(explosionT, eCols, eRows);
+ tankFireSnd = tankFireS;
+ tankFireSndLong = tankFireLongS;
+ explosionSnd = explosionS;
+ explosionSndLong = explosionLongS;
+
+ reset();
+ }
+
+ public static void reset()
+ {
+ tankFireSndLongId = -1;
+ explosionSndLongId = -1;
+ }
+
+ public static void free()
+ {
+ tankFire.dispose();
+ explosion.dispose();
+
+ tankFireSnd.dispose();
+ tankFireSndLong.dispose();
+ explosionSnd.dispose();
+ explosionSndLong.dispose();
+ }
+
+ public static void tankFireSndPlay(float volume)
+ {
+ if (tankFireSndLongId == -1)
+ tankFireSndLongId = tankFireSndLong.play(volume);
+ else
+ tankFireSnd.play(volume);
+ }
+
+ public static void explosionSndPlay(float volume)
+ {
+ if (explosionSndLongId == -1)
+ explosionSndLongId = explosionSndLong.play(volume);
+ else
+ explosionSnd.play(volume);
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java
index 0bd6392..582d1ac 100644
--- a/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java
+++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java
@@ -5,8 +5,6 @@ import java.util.Random;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.Pool;
-import com.badlogic.gdx.audio.Sound;
-import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
@@ -22,16 +20,6 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
private static final float SHOT_SPEED = 700f;
private static final float EXPLOSION_FRAME_DURATION = 0.05f;
- private static Random random = new Random();
- private static Sound fireSnd;
- private static Sound fireSndLong;
- private static Sound explosionSnd;
- private static Sound explosionSndLong;
- private static Sprites fire;
- private static Sprites explosion;
- private static double fireSndLongId;
- private static double explosionSndLongId;
-
private TextureRegion fireRegion;
private float fire_a;
private float fire_x;
@@ -73,37 +61,9 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
return a;
}
- public static void init(Texture fire_texture, int scols, int srows, Texture explosion_texture, int ecols, int erows, Sound ls, Sound ss, Sound le, Sound se)
- {
- fireSndLong = ls;
- fireSnd = ss;
- explosionSndLong = le;
- explosionSnd = se;
- fire = new Sprites(fire_texture, scols, srows);
- explosion = new Sprites(explosion_texture, ecols, erows);
- fireSndLongId = -1;
- explosionSndLongId = -1;
- }
-
- public static void resetSound()
- {
- fireSndLongId = -1;
- explosionSndLongId = -1;
- }
-
- public static void free()
- {
- fireSnd.dispose();
- fireSndLong.dispose();
- explosionSnd.dispose();
- explosionSndLong.dispose();
- fire.dispose();
- explosion.dispose();
- }
-
public TankFireAnimation()
{
- this.fireRegion = new TextureRegion(fire.frames[0]);
+ this.fireRegion = new TextureRegion(FireAnimation.tankFire.frames[0]);
}
private void set(float volume, float offset, float x0, float y0, float x1, float y1)
@@ -113,9 +73,9 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
this.volume = volume;
// fire geometry
- y0 -= (fire.height / 2.0f);
- x1 += ((SHOT_SCATTERING * random.nextFloat()) - (SHOT_SCATTERING / 2f));
- y1 += ((SHOT_SCATTERING * random.nextFloat()) - (SHOT_SCATTERING / 2f));
+ y0 -= (FireAnimation.tankFire.height / 2.0f);
+ x1 += ((SHOT_SCATTERING * FireAnimation.random.nextFloat()) - (SHOT_SCATTERING / 2f));
+ y1 += ((SHOT_SCATTERING * FireAnimation.random.nextFloat()) - (SHOT_SCATTERING / 2f));
double r = Math.atan2((y0 - y1), (x0 - x1));
float xadj = (float) (Math.cos(r) * offset);
@@ -129,9 +89,9 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
float w = (float) Math.sqrt((dx * dx) + (dy * dy));
// timing
- float delay = START_DELAY + (random.nextFloat() * TIME_SCATTERING);
- float fire_duration = ((random.nextFloat() * TIME_SCATTERING) + (w / SHOT_SPEED));
- float explosion_duration = (explosion.cols * EXPLOSION_FRAME_DURATION);
+ float delay = START_DELAY + (FireAnimation.random.nextFloat() * TIME_SCATTERING);
+ float fire_duration = ((FireAnimation.random.nextFloat() * TIME_SCATTERING) + (w / SHOT_SPEED));
+ float explosion_duration = (FireAnimation.explosion.cols * EXPLOSION_FRAME_DURATION);
this.elapsed = 0f;
this.fire_time = delay;
@@ -149,14 +109,14 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
// smoke var
this.smoke_dx = 0f;
- this.smoke_df = (fire.rows / explosion_duration);
+ this.smoke_df = (FireAnimation.tankFire.rows / explosion_duration);
this.smoke_frame = 0;
// explosion vars
- this.explosion_x = (x1 - (explosion.width / 2.0f));
- this.explosion_y = (y1 - (explosion.height / 2.0f));
- this.explosion_df = (explosion.cols / explosion_duration);
- this.explosion_frame = (random.nextInt(explosion.rows) * explosion.cols);
+ this.explosion_x = (x1 - (FireAnimation.explosion.width / 2.0f));
+ this.explosion_y = (y1 - (FireAnimation.explosion.height / 2.0f));
+ this.explosion_df = (FireAnimation.explosion.cols / explosion_duration);
+ this.explosion_frame = (FireAnimation.random.nextInt(FireAnimation.explosion.rows) * FireAnimation.explosion.cols);
}
@Override
@@ -180,10 +140,7 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
if (!fired) {
fired = true;
- if (fireSndLongId == -1)
- fireSndLongId = fireSndLong.play(volume);
- else
- fireSnd.play(volume);
+ FireAnimation.tankFireSndPlay(volume);
}
if (!hit && (elapsed < hit_time)) {
@@ -196,17 +153,14 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
if (!hit) {
hit = true;
- if (explosionSndLongId == -1)
- explosionSndLongId = explosionSndLong.play(volume);
- else
- explosionSnd.play(volume);
+ FireAnimation.explosionSndPlay(volume);
}
if (elapsed < end_time) {
int frame = (int) ((elapsed - hit_time) * smoke_df);
if (frame != smoke_frame) {
smoke_frame = frame;
- fireRegion.setRegion(fire.frames[smoke_frame]);
+ fireRegion.setRegion(FireAnimation.tankFire.frames[smoke_frame]);
fireRegion.setRegionWidth((int) fire_w);
}
return false;
@@ -223,7 +177,7 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
if (hit) {
int frame = (explosion_frame + (int) ((elapsed - hit_time) * explosion_df));
- batch.draw(explosion.frames[frame], explosion_x, explosion_y);
+ batch.draw(FireAnimation.explosion.frames[frame], explosion_x, explosion_y);
}
}
@@ -236,7 +190,7 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
debugShapes.translate(fire_x, fire_y, 0);
debugShapes.rotate(0, 0, 1, fire_a);
debugShapes.translate(-fire_x, -fire_y, 0);
- debugShapes.rect(fire_x, fire_y, fire_w, fire.height);
+ debugShapes.rect(fire_x, fire_y, fire_w, FireAnimation.tankFire.height);
debugShapes.end();
debugShapes.begin(ShapeRenderer.ShapeType.Line);
debugShapes.identity();
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index 1693b75..ff418a0 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -18,6 +18,7 @@ import ch.asynk.tankontank.engine.PossiblePaths;
import ch.asynk.tankontank.engine.gfx.Animation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
import ch.asynk.tankontank.engine.gfx.animations.DiceAnimation;
+import ch.asynk.tankontank.engine.gfx.animations.FireAnimation;
import ch.asynk.tankontank.engine.gfx.animations.TankFireAnimation;
import ch.asynk.tankontank.engine.gfx.animations.PromoteAnimation;
import ch.asynk.tankontank.engine.gfx.animations.SoundAnimation;
@@ -93,7 +94,7 @@ public abstract class Map extends Board
this.moveSound = game.manager.get("sounds/move.mp3", Sound.class);
DiceAnimation.init(game.manager.get("data/dice.png", Texture.class), 16, 9, game.manager.get("sounds/dice.mp3", Sound.class));
PromoteAnimation.init(game.manager.get("data/hud.atlas", TextureAtlas.class), game.manager.get("sounds/promote.mp3", Sound.class));
- TankFireAnimation.init(
+ FireAnimation.init(
game.manager.get("data/tank_fire.png", Texture.class), 1, 7,
game.manager.get("data/explosions.png", Texture.class), 16, 8,
game.manager.get("sounds/tank_fire.mp3", Sound.class),
@@ -127,7 +128,7 @@ public abstract class Map extends Board
moveSound.dispose();
DiceAnimation.free();
PromoteAnimation.free();
- TankFireAnimation.free();
+ FireAnimation.free();
}
public void clearAll()
@@ -402,7 +403,7 @@ public abstract class Map extends Board
public void addEngagementAnimation(Unit target)
{
- TankFireAnimation.resetSound();
+ FireAnimation.reset();
Hex to = target.getHex();
for (Unit u : activatedUnits) {
Hex from = u.getHex();