diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java | 142 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/Factory.java | 2 |
2 files changed, 144 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java new file mode 100644 index 0000000..9fc1d23 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java @@ -0,0 +1,142 @@ +package ch.asynk.tankontank.game.battles; + +import ch.asynk.tankontank.game.Ctrl; +import ch.asynk.tankontank.game.Map; +import ch.asynk.tankontank.game.Hex; +import ch.asynk.tankontank.game.Army; +import ch.asynk.tankontank.game.Player; +import ch.asynk.tankontank.game.State.StateType; +import ch.asynk.tankontank.game.Unit; +import ch.asynk.tankontank.game.Unit.UnitId; +import ch.asynk.tankontank.game.hud.Position; +import ch.asynk.tankontank.engine.Tile; +import ch.asynk.tankontank.engine.TileSet; +import ch.asynk.tankontank.engine.EntryPoint; +import ch.asynk.tankontank.engine.Orientation; + +public class BattleFrontalAssault extends BattleCommon +{ + public BattleFrontalAssault(Factory factory) + { + super(factory); + firstArmy = Army.GE; + secondArmy = Army.US; + name = "Frontal Assault"; + } + + public Player checkVictory(Ctrl ctrl) + { + if (ctrl.opponent.unitsLeft() == 0) + return ctrl.player; + + if ((ctrl.player.getTurn() < 10) || (ctrl.opponent.getTurn() < 10)) + return null; + + int count = 0; + for (Tile tile : objectives) { + Unit unit = ((Hex) tile).getUnit(); + if ((unit != null) && unit.is(Army.US)) + count =+ 1; + } + + if (count > 1) + return (ctrl.player.is(Army.US) ? ctrl.player : ctrl.opponent); + else + return (ctrl.player.is(Army.GE) ? ctrl.player : ctrl.opponent); + } + + @Override + public boolean deploymentDone(Player player) + { + int n = player.getReinforcement().size(); + if (n == 0) { + player.deploymentDone(); + return true; + } + return ((player.is(Army.GE) && (n == 4))); + } + + @Override + public Position getHudPosition(Player player) + { + return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); + } + + @Override + public Map getMap() + { + return factory.getMap(Factory.MapType.MAP_A); + } + + @Override + public StateType getState(Player player) + { + if (player.getTurn() == 0) + return StateType.DEPLOYMENT; + return StateType.SELECT; + } + + @Override + public void setup(Map map, Player a, Player b) + { + Player gePlayer; + Player usPlayer; + + if (a.is(Army.US)) { + usPlayer = a; + gePlayer = b; + } else { + usPlayer = b; + gePlayer = a; + } + + objectives = new TileSet(map, 3); + objectives.add(map.getHex(2, 2)); + objectives.add(map.getHex(6, 4)); + objectives.add(map.getHex(6, 1)); + objectives.enable(Hex.OBJECTIVE, true); + + EntryPoint geEntry = new EntryPoint(map, 10); + geEntry.orientation = Orientation.NORTH_WEST; + for (int i = 2; i < 12; i++) + geEntry.add(map.getHex(i, 4)); + for (int i = 2; i < 11; i++) + geEntry.add(map.getHex(i, 3)); + for (int i = 1; i < 11; i++) + geEntry.add(map.getHex(i, 2)); + for (int i = 1; i < 10; i++) + geEntry.add(map.getHex(i, 1)); + addEntryPoint(geEntry); + + EntryPoint usEntry = new EntryPoint(map, 10); + usEntry.orientation = Orientation.SOUTH_EAST; + for (int i = 4; i < 14; i++) + usEntry.add(map.getHex(i, 8)); + for (int i = 4; i < 13; i++) + usEntry.add(map.getHex(i, 7)); + addEntryPoint(usEntry); + + Orientation o = Orientation.NORTH; + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + + o = Orientation.SOUTH; + addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST); + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + } +} diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index 09d062d..851fac3 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -14,6 +14,7 @@ import ch.asynk.tankontank.game.Unit.UnitId; import ch.asynk.tankontank.game.Unit.UnitType; import ch.asynk.tankontank.game.Battle; import ch.asynk.tankontank.game.battles.BattleHeadToHead; +import ch.asynk.tankontank.game.battles.BattleFrontalAssault; public class Factory implements Board.TileBuilder, Disposable { @@ -40,6 +41,7 @@ public class Factory implements Board.TileBuilder, Disposable this.game = game; battles = new Battle[] { new BattleHeadToHead(this), + new BattleFrontalAssault(this), }; } |