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-rw-r--r--core/src/ch/asynk/tankontank/game/hud/UnitDock.java44
1 files changed, 23 insertions, 21 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
index 5a0f2be..4e75690 100644
--- a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
@@ -24,6 +24,7 @@ public class UnitDock extends Bg
public float x;
public float y;
public float to;
+ private float dx;
public boolean show;
public boolean done;
public Pawn selectedPawn;
@@ -69,7 +70,7 @@ public class UnitDock extends Bg
public void hide()
{
if (!visible) return;
- to = -(rect.x + rect.width);
+ to = - (rect.width * SCALE);
show = false;
done = false;
}
@@ -91,9 +92,19 @@ public class UnitDock extends Bg
if (done) {
pawns = ctrl.player.getReinforcement();
rect.width = pawns.get(0).getWidth() + (2 * padding);
- rect.height = ((pawns.get(0).getHeight() * pawns.size()) + (padding * (pawns.size() + 1)));
- rect.x = - rect.width;
+ rect.height = ((pawns.get(0).getHeight() * pawns.size()) + ((pawns.size() + 1) * padding));
+ rect.x = - (rect.width * SCALE);
rect.y = y - rect.height;
+ // position units here
+ float px = rect.x;
+ float py = rect.y + rect.height;
+ float ph = pawns.get(0).getHeight();
+ for (Pawn pawn : pawns) {
+ py -= (ph + padding);
+ // pawn.setPosition(px, py, Orientation.SOUTH.r());
+ pawn.centerOn((px + (rect.width / 2)), py + (ph / 2));
+ pawn.setRotation(Orientation.SOUTH.r());
+ }
}
selectedPawn = null;
@@ -101,6 +112,7 @@ public class UnitDock extends Bg
show = true;
done = false;
visible = true;
+ dx = 0f;
}
public void animate(float delta)
@@ -108,36 +120,26 @@ public class UnitDock extends Bg
if (!visible) return;
if (done) return;
+ float x = (rect.x + dx);
if (show) {
- if (rect.x < to)
- rect.x += STEP;
+ if (x < to)
+ dx += STEP;
else {
- rect.x = to;
+ dx = (to - rect.x);
done = true;
}
} else {
- if (rect.x > to)
- rect.x -= STEP;
+ if (x > to)
+ dx -= STEP;
else {
- rect.x = to;
+ dx = (to - rect.x);
done = true;
visible = false;
}
}
- // float x = rect.x + padding;
- float x = rect.x;
- float y = rect.y + rect.height;
- float h = pawns.get(0).getHeight();
- for (Pawn pawn : pawns) {
- y -= (h + padding);
- // pawn.setPosition(x, y, Orientation.SOUTH.r());
- pawn.centerOn((x + (rect.width / 2)), y + (h / 2));
- pawn.setRotation(Orientation.SOUTH.r());
- }
-
transform.idt();
- transform.translate(rect.x, (rect.y + rect.height), 0).scale(SCALE, SCALE, 0).translate(-rect.x, - (rect.y + rect.height), 0);
+ transform.translate((rect.x + dx), (rect.y + rect.height), 0).scale(SCALE, SCALE, 0).translate(-rect.x, - (rect.y + rect.height), 0);
point.set(rect.x, rect.y, 0).mul(transform);
scaledRect.x = point.x;
scaledRect.y = point.y;