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-rw-r--r--core/src/ch/asynk/tankontank/game/Ctrl.java6
-rw-r--r--core/src/ch/asynk/tankontank/game/Hud.java125
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateEntry.java4
3 files changed, 25 insertions, 110 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java
index 5595b85..98a5ca2 100644
--- a/core/src/ch/asynk/tankontank/game/Ctrl.java
+++ b/core/src/ch/asynk/tankontank/game/Ctrl.java
@@ -69,7 +69,7 @@ public class Ctrl implements Disposable
this.blockMap = false;
player.turnStart();
- hud.update();
+ hud.playerInfo.update(player, battle.getHudPosition(player));
}
@Override
@@ -114,7 +114,7 @@ public class Ctrl implements Disposable
player = opponent;
opponent = tmp;
player.turnStart();
- hud.update();
+ hud.playerInfo.update(player, battle.getHudPosition(player));
hud.notify(player.getName() + "'s turn");
}
@@ -122,7 +122,7 @@ public class Ctrl implements Disposable
{
if (map.activatedPawns.size() > 0) {
player.burnDownOneAp();
- hud.update();
+ hud.playerInfo.update(player, battle.getHudPosition(player));
}
if (player.apExhausted())
nextPlayer();
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java
index b93c8b5..d6911fd 100644
--- a/core/src/ch/asynk/tankontank/game/Hud.java
+++ b/core/src/ch/asynk/tankontank/game/Hud.java
@@ -1,53 +1,36 @@
package ch.asynk.tankontank.game;
-import com.badlogic.gdx.Gdx;
-
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.math.Vector2;
-import com.badlogic.gdx.math.Rectangle;
-
-import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.game.State.StateType;
+import ch.asynk.tankontank.game.hud.Position;
import ch.asynk.tankontank.game.hud.Msg;
+import ch.asynk.tankontank.game.hud.PlayerInfo;
import ch.asynk.tankontank.game.hud.ActionButtons;
-import ch.asynk.tankontank.game.hud.LabelImage;
-import ch.asynk.tankontank.game.hud.UnitDock;
import ch.asynk.tankontank.game.hud.OkCancel;
import ch.asynk.tankontank.game.hud.Statistics;
-import ch.asynk.tankontank.game.hud.Position;
import ch.asynk.tankontank.TankOnTank;
public class Hud implements Disposable
{
public static final float OFFSET = 10f;
- public static final float PADDING = 5f;
private final TankOnTank game;
private final Ctrl ctrl;
- private Msg msg;
-
private Object hit;
+ private BitmapFont font;
- private Image flag;
- private Image usFlag;
- private Image geFlag;
- private LabelImage turns;
- private LabelImage aps;
- private LabelImage reinforcement;
- private UnitDock unitDock;
-
+ public PlayerInfo playerInfo;
public ActionButtons actionButtons;
- private BitmapFont font;
-
+ private Msg msg;
private Statistics stats;
private OkCancel okCancel;
private DialogAction dialogAction;
@@ -66,46 +49,20 @@ public class Hud implements Disposable
font = game.skin.getFont("default-font");
TextureAtlas atlas = game.factory.hudAtlas;
+ playerInfo = new PlayerInfo(ctrl, font, atlas, 5f);
actionButtons = new ActionButtons(ctrl, atlas.findRegion("disabled"), atlas, 5f);
actionButtons.hide();
-
- usFlag = new Image(atlas.findRegion("us-flag"));
- geFlag = new Image(atlas.findRegion("ge-flag"));
- turns = new LabelImage(atlas.findRegion("turns"), font, 5f);
- aps = new LabelImage(atlas.findRegion("aps"), font, 5f);
- reinforcement = new LabelImage(atlas.findRegion("reinforcement"), font, 5f);
- unitDock = new UnitDock(ctrl, atlas.findRegion("disabled"), atlas.findRegion("reinforcement-selected"), 10f);
-
msg = new Msg(font, atlas.findRegion("disabled"), 10f);
okCancel = new OkCancel(font, atlas.findRegion("disabled"), atlas, 10f);
stats = new Statistics(font, atlas.findRegion("disabled"), atlas, 10f);
-
- float x = OFFSET;
- float y = (Gdx.graphics.getHeight() - OFFSET);
- usFlag.setPosition(x, (y - usFlag.getHeight()));
- geFlag.setPosition(x, (y - geFlag.getHeight()));
- turns.setPosition((usFlag.getX() + usFlag.getWidth() + 10), usFlag.getY());
- aps.setPosition((turns.getX() + turns.getWidth() + 10), turns.getY());
- aps.setLabelPosition(Position.TOP_RIGHT);
- reinforcement.setPosition(x, usFlag.getY() - reinforcement.getHeight() - 0);
- reinforcement.setLabelPosition(Position.TOP_LEFT);
- unitDock.setPosition(Position.TOP_LEFT, reinforcement.getY() - 5);
}
@Override
public void dispose()
{
font.dispose();
-
+ playerInfo.dispose();
actionButtons.dispose();
-
- usFlag.dispose();
- geFlag.dispose();
- turns.dispose();
- aps.dispose();
- reinforcement.dispose();
- unitDock.dispose();
-
msg.dispose();
okCancel.dispose();
stats.dispose();
@@ -114,49 +71,31 @@ public class Hud implements Disposable
public void changeState(StateType from, StateType to)
{
if (to != StateType.ENTRY);
- unitDock.hide();
+ playerInfo.hideUnitDock();
if ((to == StateType.SELECT) || (to == StateType.ENTRY))
- reinforcement.blocked = false;
+ playerInfo.blockReinforcement(false);
else
- reinforcement.blocked = true;
+ playerInfo.blockReinforcement(true);
}
public void update()
{
- unitDock.hide();
- turns.write("" + ctrl.player.getTurn());
- aps.write("" + ctrl.player.getAp());
- int r = ctrl.player.getReinforcement().size();
- if (r == 0) {
- reinforcement.visible = false;
- } else {
- reinforcement.visible = true;
- reinforcement.write("" + r);
- }
-
- if (ctrl.player.getFaction() == Army.GE)
- flag = geFlag;
- else
- flag = usFlag;
+ Position position = ctrl.battle.getHudPosition(ctrl.player);
+ playerInfo.update(ctrl.player, position);
+ actionButtons.setPosition(position.down());
}
public void animate(float delta)
{
msg.animate(delta);
- unitDock.animate(delta);
+ playerInfo.animate(delta);
}
public void draw(Batch batch)
{
- flag.draw(batch);
- turns.draw(batch);
- aps.draw(batch);
- reinforcement.draw(batch);
- unitDock.draw(batch);
-
+ playerInfo.draw(batch);
actionButtons.draw(batch);
-
msg.draw(batch);
okCancel.draw(batch);
stats.draw(batch);
@@ -164,24 +103,13 @@ public class Hud implements Disposable
public void drawDebug(ShapeRenderer debugShapes)
{
- flag.drawDebug(debugShapes);
- turns.drawDebug(debugShapes);
- aps.drawDebug(debugShapes);
- reinforcement.drawDebug(debugShapes);
- unitDock.drawDebug(debugShapes);
-
+ playerInfo.drawDebug(debugShapes);
actionButtons.drawDebug(debugShapes);
-
msg.drawDebug(debugShapes);
okCancel.drawDebug(debugShapes);
stats.drawDebug(debugShapes);
}
- public Unit getDockUnit()
- {
- return (Unit) unitDock.selectedPawn;
- }
-
public void pushNotify(String s)
{
notify(s, 1, Position.MIDDLE_CENTER, true);
@@ -198,23 +126,14 @@ public class Hud implements Disposable
else msg.write(s, 1, position);
}
- public void hideUnitDock()
- {
- unitDock.hide();
- }
-
public boolean touchDown(float x, float y)
{
hit = null;
if (actionButtons.touchDown(x, y))
hit = actionButtons;
- else if (turns.hit(x,y))
- hit = turns;
- else if (unitDock.hit(x, y))
- hit = unitDock;
- else if (reinforcement.hit(x, y))
- hit = reinforcement;
+ if (playerInfo.touchDown(x, y))
+ hit = playerInfo;
else if (okCancel.hit(x, y))
hit = okCancel;
else if (stats.hit(x, y))
@@ -232,12 +151,8 @@ public class Hud implements Disposable
if (hit == actionButtons)
actionButtons.touchUp(x, y);
- else if ((hit == turns) && turns.hit(x, y))
- askEndTurn();
- else if ((hit == reinforcement) && reinforcement.hit(x, y))
- unitDock.toggle();
- else if ((hit == unitDock) && unitDock.hit(x, y))
- ctrl.setState(StateType.ENTRY);
+ else if (hit == playerInfo)
+ playerInfo.touchUp(x, y);
else if ((hit == okCancel) && okCancel.hit(x, y))
closeDialog();
else if ((hit == stats) && stats.hit(x, y))
diff --git a/core/src/ch/asynk/tankontank/game/states/StateEntry.java b/core/src/ch/asynk/tankontank/game/states/StateEntry.java
index d166a69..21dc3f5 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateEntry.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateEntry.java
@@ -17,7 +17,7 @@ public class StateEntry extends StateCommon
@Override
public void enter(boolean fromSelect)
{
- activeUnit = ctrl.hud.getDockUnit();
+ activeUnit = ctrl.hud.playerInfo.getDockUnit();
entryPoint = ctrl.battle.getEntryPoint(activeUnit);
entryPoint.enable(Hex.AREA, true);
ctrl.hud.actionButtons.show(((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));
@@ -30,7 +30,7 @@ public class StateEntry extends StateCommon
public void leave(StateType nextState)
{
entryPoint.enable(Hex.AREA, false);
- ctrl.hud.hideUnitDock();
+ ctrl.hud.playerInfo.hideUnitDock();
}
@Override