diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r-- | core/src/ch/asynk/tankontank/TankOnTank.java | 2 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java | 1 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 63 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateEngage.java | 2 |
4 files changed, 37 insertions, 31 deletions
diff --git a/core/src/ch/asynk/tankontank/TankOnTank.java b/core/src/ch/asynk/tankontank/TankOnTank.java index c2a5d38..d60b679 100644 --- a/core/src/ch/asynk/tankontank/TankOnTank.java +++ b/core/src/ch/asynk/tankontank/TankOnTank.java @@ -54,7 +54,6 @@ public class TankOnTank extends Game manager.load("data/units.atlas", TextureAtlas.class); manager.load("data/unit-overlays.atlas", TextureAtlas.class); manager.load("data/hex-overlays.atlas", TextureAtlas.class); - manager.load("data/explosion.png", Texture.class); manager.load("data/shots.png", Texture.class); manager.load("data/explosions.png", Texture.class); manager.load("sounds/move.mp3", Sound.class); @@ -72,7 +71,6 @@ public class TankOnTank extends Game manager.unload("data/units.atlas"); manager.unload("data/unit-overlays.atlas"); manager.unload("data/hex-overlays.atlas"); - manager.unload("data/explosion.png"); manager.unload("data/shots.png"); manager.unload("data/explosions.png"); manager.unload("sounds/move.mp3"); diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index 3db444b..a54deaf 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -113,6 +113,7 @@ public class Ctrl implements Disposable { animationCount -= 1; if (animationCount == 0) { + map.animationsDone(); StateType tmp = stateAfterAnimation; stateAfterAnimation = StateType.DONE; setState(tmp); diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index 398ded0..78a7b20 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -14,8 +14,9 @@ import ch.asynk.tankontank.engine.Board; import ch.asynk.tankontank.engine.Orientation; import ch.asynk.tankontank.engine.Meteorology; import ch.asynk.tankontank.engine.PossiblePaths; +import ch.asynk.tankontank.engine.gfx.Animation; import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence; -import ch.asynk.tankontank.engine.gfx.animations.SpriteAnimation; +import ch.asynk.tankontank.engine.gfx.animations.ShotAnimation; import ch.asynk.tankontank.engine.gfx.animations.SoundAnimation; import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation; @@ -38,12 +39,10 @@ public abstract class Map extends Board public final Meteorology meteorology; - private final SpriteAnimation explosion; - private final SpriteAnimation explosions; private final Sound moveSound; - private final Sound engagementSound; private Sound sound; private long soundId = -1; + private Animation animationClosure; protected abstract void setup(); @@ -56,10 +55,12 @@ public abstract class Map extends Board { super(game.factory, cfg, game.manager.get(textureName, Texture.class)); this.ctrl = game.ctrl; - this.explosion = new SpriteAnimation(game.manager.get("data/explosion.png", Texture.class), 10, 4, 40); - this.explosions = new SpriteAnimation(game.manager.get("data/explosions.png", Texture.class), 16, 8, 15); this.moveSound = game.manager.get("sounds/move.mp3", Sound.class); - this.engagementSound = game.manager.get("sounds/attack.mp3", Sound.class); + ShotAnimation.init( + game.manager.get("data/shots.png", Texture.class), 1, 7, + game.manager.get("data/explosions.png", Texture.class), 16, 8, + game.manager.get("sounds/shot.mp3", Sound.class) + ); setup(); @@ -82,10 +83,8 @@ public abstract class Map extends Board { super.dispose(); clearAll(); - explosion.dispose(); - explosions.dispose(); moveSound.dispose(); - engagementSound.dispose(); + ShotAnimation.free(); } public void clearAll() @@ -188,6 +187,13 @@ public abstract class Map extends Board activatedUnits.clear(); } + public void animationsDone() + { + if (animationClosure != null) + addAnimation(animationClosure); + animationClosure = null; + } + // ACTIONS public void actionDone() @@ -323,25 +329,16 @@ public abstract class Map extends Board return success; } - private void setFightAnimation(final Unit target, boolean success) + public void addEngagementAnimation(Unit target) { - AnimationSequence seq = AnimationSequence.get(success ? 3 : 2); - SpriteAnimation e = (success ? explosions : explosion); - e.init(1, target.getCenterX(), target.getCenterY()); - seq.addAnimation(e); - if (success) { - seq.addAnimation(RunnableAnimation.get(target, new Runnable() { - @Override - public void run() { - objectives.unclaim(target.getHex()); - removePawn(target); - } - })); + Hex to = target.getHex(); + for (Unit u : activatedUnits) { + Hex from = u.getHex(); + AnimationSequence seq = AnimationSequence.get(2); + seq.addAnimation(ShotAnimation.get(ctrl.cfg.fxVolume, (u.getWidth() / 2.f), from.getX(), from.getY(), to.getX(), to.getY())); + seq.addAnimation(notifyDoneAnimation(target)); + addAnimation(seq); } - seq.addAnimation(notifyDoneAnimation(target)); - addAnimation(seq); - sound = engagementSound; - sound.play(ctrl.cfg.fxVolume); } public boolean engageUnit(Unit unit, final Unit target) @@ -369,7 +366,17 @@ public abstract class Map extends Board if ((activatedUnits.size() == 1) && unit.isA(Unit.UnitType.AT_GUN) && target.isHardTarget()) activatedUnits.clear(); - setFightAnimation(target, success); + if (success) { + animationClosure = RunnableAnimation.get(target, new Runnable() { + @Override + public void run() { + objectives.unclaim(target.getHex()); + removePawn(target); + } + }); + } + + addEngagementAnimation(target); return success; } diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java index 778ab03..85e6c30 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java +++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java @@ -65,7 +65,7 @@ public class StateEngage extends StateCommon } activeUnit.showTarget(); - ctrl.setAnimationCount(1); + ctrl.setAnimationCount(map.activatedUnits.size()); ctrl.setAfterAnimationState(nextState); return StateType.ANIMATION; } |