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-rw-r--r--core/src/ch/asynk/rustanddust/game/Ctrl.java14
-rw-r--r--core/src/ch/asynk/rustanddust/game/Map.java9
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java3
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateSelect.java3
4 files changed, 10 insertions, 19 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java
index 5aaada0..80bbd8f 100644
--- a/core/src/ch/asynk/rustanddust/game/Ctrl.java
+++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java
@@ -232,7 +232,6 @@ public abstract class Ctrl implements Disposable
game.db.storeGameState(gameId, battle.getTurnCount(), battle.getPlayer().id, unload(Marshal.Mode.PLAYERS), unload(Marshal.Mode.MAP));
game.db.clearGameOrders(gameId);
game.db.storeTurnState(gameId);
- map.clear(true);
}
private boolean loadTurn(int turn)
@@ -241,7 +240,6 @@ public abstract class Ctrl implements Disposable
if (r == null)
return false;
battle.turnDone();
- map.clear(true);
load(Marshal.Mode.PLAYER, r.players);
validateState(r);
@@ -414,13 +412,10 @@ public abstract class Ctrl implements Disposable
if (mode == Mode.LOADING) {
this.mode = ((stateAfterAnimation == StateType.REPLAY) ? Mode.REPLAY : Mode.PLAY);
- if (game.config.loadMode == Config.LoadMode.NEW) {
- storeState();
- storeTurn();
- }
if (mode == Mode.PLAY)
- map.clear(true);
+ storeInitialState();
}
+
this.blockMap = false;
StateType tmp = stateAfterAnimation;
stateAfterAnimation = StateType.WAIT_EVENT;
@@ -560,10 +555,7 @@ public abstract class Ctrl implements Disposable
}
}
- storeState();
- storeTurn();
- map.clear(true);
- clearOrders();
+ storeNewGameTurn();
}
private void abortAction()
diff --git a/core/src/ch/asynk/rustanddust/game/Map.java b/core/src/ch/asynk/rustanddust/game/Map.java
index 0c2edfa..0a38f2a 100644
--- a/core/src/ch/asynk/rustanddust/game/Map.java
+++ b/core/src/ch/asynk/rustanddust/game/Map.java
@@ -24,13 +24,10 @@ public abstract class Map extends Map5Marshal
meteorology = new Meteorology();
}
- public void clear() { clear(false); }
- public void clear(boolean orders)
+ public void clear()
{
- if (orders) {
- RustAndDust.debug(" Map", String.format("Clearder Orders : %d", ordersSize()));
- ordersClear();
- }
+ RustAndDust.debug(" Map", String.format("Clearder Orders : %d", ordersSize()));
+ ordersClear();
clearMoves();
clearUnits();
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java
index ffb1f24..847b622 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java
@@ -12,7 +12,8 @@ public class StateReinforcement extends StateCommon
@Override
public void enterFrom(StateType prevState)
{
- map.clear();
+ map.clearMoves();
+ map.clearUnits();
entryZone = null;
activeUnit = null;
selectedHex = null;
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
index 8118e89..1f042e7 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
@@ -124,7 +124,8 @@ public class StateSelect extends StateCommon
private void clear()
{
hide();
- map.clear();
+ map.clearMoves();
+ map.clearUnits();
to = null;
isEnemy = false;
selectedHex = null;