diff options
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 20 | 
1 files changed, 10 insertions, 10 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 244569e..422e8eb 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -450,7 +450,7 @@ public abstract class Ctrl implements Disposable                  storeGameState();                  synched = true;              } -            checkPlayer(battle.getState()); +            checkPlayer(battle.getState(), (mode == Mode.PLAY));          }      } @@ -495,20 +495,20 @@ public abstract class Ctrl implements Disposable          }          battle.getPlayer().burnDownOneAp(); -        hud.notify("1 Action Point burnt"); -        checkPlayer(nextState); +        hud.notify("1 Action Point burnt", Position.BOTTOM_CENTER); +        checkPlayer(nextState, (mode == Mode.PLAY));          storeGameState();      } -    private void checkPlayer(StateType nextState) +    private void checkPlayer(StateType nextState, boolean notify)      {          if (battle.getPlayer().apExhausted()) { -            if (mode == Mode.PLAY) -                hud.notify("No more Action Points"); +            if (notify) +                hud.notify("No more Action Points", Position.MIDDLE_CENTER);              postTurnDone();          } else if (!battle.getPlayer().canDoSomething()) { -            if (mode == Mode.PLAY) -                hud.notify("No available Actions"); +            if (notify) +                hud.notify("No available Actions", Position.MIDDLE_CENTER);              postTurnDone();          } else {              post(nextState); @@ -563,9 +563,9 @@ public abstract class Ctrl implements Disposable          else {              hud.update();              if (battle.getPlayer().hasReinforcement()) -                hud.notify("You have reinforcement"); +                hud.pushNotify("You have reinforcement", Position.MIDDLE_CENTER);              if (!battle.getPlayer().canDoSomething()) { -                hud.notify("No available Actions"); +                hud.pushNotify("No available Actions", Position.MIDDLE_CENTER);                  postTurnDone();              } else {                  post(battle.getState()); | 
