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-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateEngage.java8
1 files changed, 1 insertions, 7 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
index 267d4d5..56e0fd2 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
@@ -9,15 +9,9 @@ public class StateEngage extends StateCommon
@Override
public void enterFrom(StateType prevState)
{
- map.unitsTargetClear();
-
- // activeUnit is the target
if (prevState == StateType.SELECT) {
+ // activeUnit will be target
activeUnit = null;
- // use selectedHex and selectedUnit
- map.unitsTargetHide();
- map.collectTargets(selectedUnit, ctrl.battle.getOpponent().units);
- map.unitsTargetShow();
if (to != null) {
// quick fire -> replay touchUp
touch(to);