diff options
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Battle.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 6 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java | 7 | 
3 files changed, 7 insertions, 8 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Battle.java b/core/src/ch/asynk/rustanddust/game/Battle.java index b6471dc..3e958f6 100644 --- a/core/src/ch/asynk/rustanddust/game/Battle.java +++ b/core/src/ch/asynk/rustanddust/game/Battle.java @@ -19,7 +19,7 @@ public interface Battle      public Position getHudPosition(); -    public State.StateType setup(Ctrl ctrl); +    public void init();      public boolean actionDone(); diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 29202fa..ffb37df 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -91,9 +91,13 @@ public abstract class Ctrl implements Disposable          this.stateType = StateType.DONE;          StateCommon.set(game); -        setState(battle.setup(this)); +        battle.init(); +        init(); +        hud.update();          this.hud.notify(battle.toString(), 2, Position.MIDDLE_CENTER, false); + +        setState(battle.getState());      }      @Override diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index be55d2e..205af5e 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -3,7 +3,6 @@ package ch.asynk.rustanddust.game.battles;  import java.util.Random;  import java.util.HashMap; -import ch.asynk.rustanddust.game.Ctrl;  import ch.asynk.rustanddust.game.Army;  import ch.asynk.rustanddust.game.Battle;  import ch.asynk.rustanddust.game.Player; @@ -94,14 +93,12 @@ public abstract class BattleCommon implements Battle      }      @Override -    public State.StateType setup(Ctrl ctrl) +    public void init()      {          this.map = ctrl.map;          this.usPlayer = factory.getPlayer(Army.US);          this.gePlayer = factory.getPlayer(Army.GE); -        ctrl.hud.update(); -        ctrl.init();          setupMap();          this.currentPlayer = this.usPlayer; @@ -117,8 +114,6 @@ public abstract class BattleCommon implements Battle          map.turnDone();          this.currentPlayer = getFirstPlayer(); - -        return getState();      }      @Override | 
