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-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleTest.java22
1 files changed, 10 insertions, 12 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
index e4bf08f..7a9cdce 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
@@ -83,14 +83,14 @@ public class BattleTest extends BattleCommon
@Override
public void setup(Ctrl ctrl, Map map)
{
- map.addObjective(6, 4, Army.NONE);
+ map.addObjective(5, 2, Army.NONE);
map.addHoldObjective(5, 3, Army.NONE);
map.addObjective(3, 4, Army.NONE);
map.addHoldObjective(3, 3, Army.NONE);
ctrl.player = gePlayer;
- setUnit(map, gePlayer, UnitId.GE_WESPE, 5, 8, Orientation.NORTH, null);
- setUnit(map, gePlayer, UnitId.GE_TIGER, 6, 4, Orientation.NORTH, null);
+ setUnit(map, gePlayer, UnitId.GE_WESPE, 6, 8, Orientation.NORTH, null);
+ setUnit(map, gePlayer, UnitId.GE_TIGER, 5, 2, Orientation.NORTH, null);
setUnit(map, gePlayer, UnitId.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null);
setUnit(map, gePlayer, UnitId.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null);
setUnit(map, gePlayer, UnitId.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null);
@@ -100,8 +100,6 @@ public class BattleTest extends BattleCommon
geEntry.add(map.getHex(1, 1));
geEntry.add(map.getHex(3, 3));
geEntry.add(map.getHex(3, 4));
- geEntry.add(map.getHex(4, 0));
- geEntry.add(map.getHex(5, 0));
addEntryZone(geEntry);
addReinforcement(gePlayer, geEntry, UnitId.GE_AT_GUN);
@@ -114,13 +112,13 @@ public class BattleTest extends BattleCommon
ctrl.player = usPlayer;
usPlayer.casualty(factory.getUnit(UnitId.US_SHERMAN_HQ));
- setUnit(map, usPlayer, UnitId.US_PRIEST, 10, 8, Orientation.SOUTH_EAST, usExit);
- setUnit(map, usPlayer, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true, usExit);
- setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 8, 4, Orientation.SOUTH, usExit);
- setUnit(map, usPlayer, UnitId.US_WOLVERINE, 9, 7, Orientation.SOUTH_EAST, usExit);
- setUnit(map, usPlayer, UnitId.US_PERSHING, 6, 6, Orientation.NORTH_EAST, usExit);
- setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_WEST, usExit);
- setUnit(map, usPlayer, UnitId.US_AT_GUN, 10, 3, Orientation.SOUTH, usExit);
+ setUnit(map, usPlayer, UnitId.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit);
+ setUnit(map, usPlayer, UnitId.US_SHERMAN, 8, 4, Orientation.SOUTH, true, usExit);
+ setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 7, 3, Orientation.SOUTH, usExit);
+ setUnit(map, usPlayer, UnitId.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit);
+ setUnit(map, usPlayer, UnitId.US_PERSHING, 6, 5, Orientation.SOUTH, usExit);
+ setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit);
+ setUnit(map, usPlayer, UnitId.US_AT_GUN, 6, 1, Orientation.SOUTH, usExit);
usPlayer.turnEnd();
map.init();
map.turnDone();